Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: RCatossi on October 01, 2011, 11:05:17 am

Title: [XP] Money uses item space
Post by: RCatossi on October 01, 2011, 11:05:17 am
INTRO:

I want money to use some space (or weight).

It seems ridiculous to walk around with 20.000.000 gold in the pocket, like the last game i played (it's been a while) Fallout3, where the money is caps, you get thousands of caps... how in the world can i walk around and shoot enemies with a thousand caps??? Not to mention - picture this - that buying a drink looks odd, opening the huge bag just to get 5 caps...

It would be even better if there was other items like silver, gold or diamond with same the same weight, but different monetary values, for example:
Trading 100 silver coins for 1 gold coin, and 100 gold coins for 1 diamond. I know there are monetary scripts there, but money still weights zero in the pockets.

It would be a GREAT BONUS if each item could use more than one space. IE: apple = 50, sword = 500 (where 1 counts as grams). THEN, 50 coins = 50 item space.

HOW SHOULD IT WORK:





IE: 1 sword costs 500,00

1silver = 1
1 gold = 50
10 gold = 500

Then show price in shop as: 50g


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I just saved all the RGSS tutorials and will be studying in the next days, i hope i can come with a nice script i am working on, it's a way to walk around/slide against isometric tiles, like a curve in a dungeon or a column in a wall.
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Title: Re: [XP] Money uses item space
Post by: ForeverZer0 on October 01, 2011, 11:37:05 am
How exactly is something supposed to use 1/10 of an item slot? Items slots are either used, or their not. There is no "1/10" of a slot. This request would need to have a complete inventory system build, not just a add-on for a money system. I would check into Item Weight scripts, and adapt them from there. The actual automatic converting of coppers to silvers, etc. is not that difficult at all if the inventory script is handling the rest. You will also need a script that allows for duplicate items, and a limit to how big the inventory can be.
Title: Re: [XP] Money uses item space
Post by: RCatossi on October 02, 2011, 06:42:34 am
hmmm, i guess you're right... let me fix that.

And i asked that because i haven't seen any item weight scripts around, but what should i need the duplicate items script for? To use more room in the inventory?

*** EDIT
You're right my friend, i found a weight script, i'll let everyone know it i manage to put it all toghether.