Chaos Project

Game Development => General Discussion => Topic started by: Blizzard on November 15, 2011, 06:37:34 am

Title: Particles
Post by: Blizzard on November 15, 2011, 06:37:34 am
How do you like particles? :3

http://dl.dropbox.com/u/20224394/particles.rar
Title: Re: Particles
Post by: Fantasist on November 15, 2011, 08:36:10 am
Who doesn't? :D

*downloads and checks contents and stares in awe at April and friends' capabilities*

Will ARC have an in-built particle system? Please say yes, oh please!!!
Title: Re: Particles
Post by: Blizzard on November 15, 2011, 08:47:07 am
No.
Title: Re: Particles
Post by: Fantasist on November 15, 2011, 08:53:14 am
Ah, right. It's scriptable >.<

So what is this demo for? Anything you're testing? Or for a game perhaps?

EDIT: What is that rain-like animation below the fire?
Title: Re: Particles
Post by: Blizzard on November 15, 2011, 09:30:26 am
It's rain. xD

It's the basically finished version of our particle engine at Cateia. I finished a huge refactoring process today and I just successfully integrated it for 2D particle animation for our games. This will make some things look a lot better and a lot easier to implement. e.g. We put together a particle system with snowflakes on the screen in just a few minutes and suddenly the scene of one of our newest projects looks distinctively better. xD

The particle library itself is open source as well and uses APRIL as base rendering engine. It might not be as powerful as some other libraries out there, but it's good enough to cover 90% of everything you need.
Title: Re: Particles
Post by: winkio on November 15, 2011, 11:11:25 am
looks good :)
Title: Re: Particles
Post by: Fantasist on November 16, 2011, 05:28:22 am
@Blizz: Sorry >.< It's just that you used white coloured lines. If you had used gray and blueish images and probably changed the shape of the droplets, it'd look more convincing in comparision to the other effects. I especially like the warp and spiral effects. :)

I think I'll make a particle system addon when addon system is implemented in ARC :naughty:
You said there won't be a functional addon system for the first release, right?
Title: Re: Particles
Post by: Blizzard on November 16, 2011, 05:40:45 am
Exactly. But technically you won't be able to access any of the functions to read particle definitions either. But RMXP particle script will still work obviously.
Title: Re: Particles
Post by: Fantasist on November 16, 2011, 05:45:36 am
Got it. Besides, with the ARC engine, an RMXP particle system should not cause any noticeable overhead.
Title: Re: Particles
Post by: MarkHest on November 16, 2011, 11:02:49 am
That looks awesome!  :D
Title: Re: Particles
Post by: G_G on November 20, 2011, 08:44:49 am
Oh so thats what you meant in that one other topic. Ya know, that you posted in that one section... ._. I totally didn't get the gist of what you said there but this clears things up now. Bravo, Boris, bravo!