Hello there, community.
I'm well aware that an ABS and any mode 7 scrip aren't the best of friends, but was hoping to include the two in the game I've been tinkering with.
It isn't any kind of rpg or action game; it's an Animal Crossing fan game.
I've fallen in love with Blizzabs, but stylistically require Neo Mode 7 by MacG to make the game's artwork (99% custom) flow perfectly.
Is there any kind of patch or workaround that exists that will allow these two scripts to work together?
I can upload my project thus far for troubleshooting if need be.
umm im not aware with the mode 7 but in both mode 7 and blizz abs doesnt mention it that they dont work togheter
blizz abs
90% compatible with SDK 1.x. 80% compatible with SDK 2.x. Compatible with any CMS. Mostly is not compatible with any battle add-ons for the normal turn based battle system. WILL corrupt your old save games. Incompatible with the RGSS100J.dll. This script goes below any other script that modifies the Sprite_Character class.
Blizz-ABS Config requires Microsoft .NET Framework 2.0 to be installed.
mode 7
Most probably not compatible with special map display customizations that affect sprites.
so, is there already a problem? like an error code, or corrupted save data or something ? or is it to ask if they work togheter with a script
for some things it will work with abs as i heard (ive seen a game or 2 working with both)
the only problem is that when shooting with a gun or something or with arrows it can give you an error
if ya still want to use them i suggest look at these things :
http://forum.chaos-project.com/index.php?topic=4373.msg83882#msg83882
and
http://www.mediafire.com/?3zafn6zzokqrztl
just insert that in the root directory of your game (i.e. where Game.exe and Game.rxproj are).
Make sure that your map has [NM7] in its name, and all the normal Mode 7 function calls should work.
greets, various