Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Mixxth on December 02, 2011, 12:42:25 am

Title: [RESOLVED] Yet another Babs complication from the ever learning Mixxth
Post by: Mixxth on December 02, 2011, 12:42:25 am
Okay so I have a skill that calls a common event that in turn makes the *hero* run through the mob npc essentially cutting though it lol :P...
it's neat imho the hero runs through with a flashy / slashy animation ending up behind the mob on one knee with his sword drawn out...

there's just one problem the common event uses a conditional branch to determine where the character is facing to in turn determine where
to run... but with babs and the AoE targeting system you can select a mob that is behind you and attack it while not even facing it...
this makes the common event that I created do the whole flashy event except the hero runs through nothing as the mob was at his back..

is there a way to make it so when a mob is selected in babs the character faces that mob, or a way to make the common event know where the mob is... somehow... everything's perfect aside from this, I mean if the mob is in deed in-front of you... it looks fantastic so scrapping this would suck... please help ugh XD
Title: Re: Yet another Babs complication from the ever learning Mixxth
Post by: winkio on December 02, 2011, 05:02:20 pm
You don't have access to the target of an attack, skill, or item in the current version.  It's already built into the next version though, for exactly the type of purpose you just described.  There is a complicated workaround for this version, but it involves using force actions and probably isn't worth your time.
Title: Re: Yet another Babs complication from the ever learning Mixxth
Post by: Mixxth on December 02, 2011, 07:09:19 pm
Omg I can't wait for this new version... It's like you thought of everything, so if I just make the skills it's fine then? I'll just have to wait for the turn over before they work properly? Either way I owe ya one haha