Chaos Project

RPG Maker => Resources => Topic started by: TheCableGuy on December 24, 2011, 11:34:05 pm

Title: Working on an Umbrella For a Sprite
Post by: TheCableGuy on December 24, 2011, 11:34:05 pm
I've gotten as far as this image:
(http://i2.photobucket.com/albums/y2/WindKami/HomeObjects.png)

But My Spriting Talents fall short when adding Images with Depth and anything with circles...

So I'm wondering if someone could help out a little or even if someone knows of a Pre-existing Umbrella That I could use and super-impose on to multiple Sprites.

Thanks.
Title: Re: Working on an Umbrella For a Sprite
Post by: Starrodkirby86 on December 25, 2011, 12:37:25 am
Hey! Welcome to the forums.

That's a nice start to your umbrella, especially the fold-up. I'm not really a spriting expert whatsoever, so I'd love to have someone experienced in that field to put in their say, but I'll write this in the meantime. Take it as you will!

Although it depends on the light source, it'll probably help to look how the folds of an umbrella top-down would look like. I stumbled upon a few images through a quick search.

Spoiler: ShowHide
(http://image.shutterstock.com/display_pic_with_logo/169651/169651,1267640334,1/stock-photo-one-green-umbrella-on-top-of-many-black-umbrellas-47880850.jpg)

(http://www.3dm3.com/forum/attachments/f100/18499d1245733679-speed-modeling-challenge-no-109-beach-umbrella-top.jpg)


I suppose you should pay attention to how the folds work, and that's there a bright side and a dark side to everything. That's the basics of shading, really. Whatever the light source is directly hitting should have the brighter values, and whatever's getting the short end of the stick's getting the darker values. It's kind of hard to tell how you'll work your light source in exactly with that top-down, but I'm assuming the light source is somewhere at the top-right, so try matching that?

You can also read up some spriting tutorials on shading and textures. Here's one I read before. I hope it helps.

http://opengameart.org/content/chapter-4-shadow-and-light
http://opengameart.org/content/chapter-7-textures-and-dithering
Title: Re: Working on an Umbrella For a Sprite
Post by: Ryex on December 25, 2011, 12:47:09 am
woh! Starrod is back!

*moves topic to normal resources section as this isn't really a request*
Title: Re: Working on an Umbrella For a Sprite
Post by: TheCableGuy on December 25, 2011, 07:31:28 am
Yeah, one of my worst problems is getting the Shading down. I'm just not that experienced in Paint Shop or graphical editing.  I usually end up taking shortcuts, some of which I'm not too proud of..

This is what I've came up with with as little cheating as I could manage.

(http://i2.photobucket.com/albums/y2/WindKami/HomeObjects-1.png)
Title: Re: Working on an Umbrella For a Sprite
Post by: Starrodkirby86 on December 25, 2011, 01:52:50 pm
Wow, that's pretty cool. It looks like it has far more depth than your actual sprite though. I think the light source is inconsistent too, since it seems the light source for the umbrella is from the left, but the sprite's light source is up above or something.

It also seems like it's just placed on there for the moment, but I'm sure your current priority is to make a nice umbrella rather than getting ahead of yourself with the body pose or something.
Title: Re: Working on an Umbrella For a Sprite
Post by: TheCableGuy on December 26, 2011, 03:19:22 am
You're right there. That's not actually my Spite but rather just one I copied and pasted to show relative size and how it's suppose to look.

Also, I'm using the same image in front and behind so it doesn't look like it's really behind her like it should be. I need to figure out out to "turn it in-side out" so to speak.