Hi everyone. I know I haven't been very active recently, but I'm working on a game that I'll post here pretty soon, and I was hoping someone could help me with a tiny little script. :^_^':
I'm using Ryex's Asan'Tear battle system (http://forum.chaos-project.com/index.php/topic,3872.0.html), and I want to have a small window in the top right-hand corner of the screen displaying the number of a specific item that the player has (item ID 1). If possible, it would be best if it only appeared when the player is viewing a character's list of skills, but it would also work if it was always there. All I want in the window is the icon of the item, and how many of that item the player has. I'm looking for this because several skills that the characters can learn consume that item when they're used, and it would be nice if the player could see how many they have left.
Thanks in advance to anyone who can help!
I think this is what you are looking for, I assumed you meant for only in battle. I included window movement and opacity to match the skill CBS.
class Icon_Window < Window_Base
def initialize
super(640, 96, 96, 64)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
self.contents.clear
@quantity = $game_party.item_number(1)
bitmap = RPG::Cache.icon($data_items[1].icon_name)
self.contents.blt(4, 4, bitmap, Rect.new(0, 0, 24, 24))
self.contents.draw_text(32, 0, 32, 32, @quantity.to_s, 1)
end
end
class Scene_Battle
alias icon_window_update update_phase3_skill_select
def update_phase3_skill_select
@icon_window.update
icon_window_update
end
alias icon_window_start_skill_select start_skill_select
def start_skill_select
@icon_window = Icon_Window.new
@icon_window.move(544, 96)
icon_window_start_skill_select
@icon_window.back_opacity = @skill_window.back_opacity
end
alias icon_window_end_skill_select end_skill_select
def end_skill_select
@icon_window = @icon_window.dispose
icon_window_end_skill_select
end
end
That's perfect! Thank you! :D
EDIT: Actually, I have a request for one more little feature. Could someone please make it so the window only appears when a certain switch (#3) is on?
Add this line to the beginning of the "refresh" method of the Window class from above:
self.visible = $game_switches[3]
Thanks!