Chaos Project

Game Development => General Discussion => Topic started by: winkio on January 19, 2012, 08:50:42 pm

Title: Mobile Development
Post by: winkio on January 19, 2012, 08:50:42 pm
I know we like our RPGs here, but everyone should seriously consider mobile game development as well.  You have a much more open playing field and a lot more potential to be recognized and/or make money.  For example: http://www.youtube.com/watch?v=uGfZeJR0ApI

That's right.  A 14 year old kid who had his game played by millions of people.

So get on that.  If you are looking for a starting place: http://forum.chaos-project.com/index.php/topic,11144.0.html
Title: Re: Mobile Development
Post by: Blizzard on January 20, 2012, 02:24:40 am
Mobile platforms (except casual gaming) are probably the only way to be able to properly start a game development company these days. The hardcore market is just flooded way too much with the big guys and games go by unnoticed. I also recommend mobile game development. The near future looks like that a lot of people will be having a smartphone or a tablet PC which makes great platforms for simpler and smaller games.

We at Cateia are going to switch over to mobile development as our main platforms (Android, iOS) and the desktop versions are going to be secondary (currently it's the other way around). It's just the way the market currently stands. Though this trend may not stay the same for too long. The market has changed a lot in only the past 3 years so more change in another single year will already be significant enough.
Title: Re: Mobile Development
Post by: Zeriab on January 23, 2012, 03:47:35 am
Mobile gaming does indeed present itself as a good opportunity.

What about XBox 360 development? How do think the ROI looks for developing for that console looks?
Title: Re: Mobile Development
Post by: PhoenixFire on January 24, 2012, 11:35:03 am
Well, XNA is a good framework to use, though it's about the same as the PC platform. If you make a decent game, and people like it, the market will not matter. It's about quality product, and getting your name and brand out there via advertising. Some markets such as mobile, are just easier to do that in.
Title: Re: Mobile Development
Post by: Zeriab on January 25, 2012, 06:12:23 am
XNA does indeed feel nice ^^
If were to develop a game for a phone and didn't consider the market I would definitely choose WP7 because of XNA.
Of course I would consider the market so I wouldn't choose WP7.