So I'm rather noob to RGSS and scripting in general.
I got the basics of windows and scenes but I'm really struggling with modules and how to manipulate/access the information in them.
For instance , this portion of a module included in RPG maker VX
module RPG
class Actor
def initialize
@id = 0
end
end
attr_accessor :id
end
1. How do I overwrite/add to information in a module when I can't directly edit the module?
Ex: Add the attribute
weight to actors and items.
2. How do I know what can see a particular module and it's contents?
Ex: I needed to alias a method in a module to use in Game_Battlers or sumthin...
or
I call a script in a debug menu that displays all the attributes of an actor defined in class Actors.
I've been trying to learn though trial and error but...yeah, thanks ahead of time.
You can edit modules, you just need to access the classes they contain in the proper scope.
Here's an example:
module ExampleModule
class ExampleClass
def initialize
@test = "This is a string
end
end
end
The following will cause an error:
myclass = ExampleClass.new
This will not:
myclass = ExampleModule::ExampleClass.new
Any class within a module is the same as any other constant. You need only access it using the "::" operator.
From here we can even alias it:
class ExampleModule::ExampleClass
alias la_de_da initialize
def initialize
la_de_da
p @test
end
end
Now when you initialize the class it will print the string.
Oh thank you so much.
I'm go make some more noob attempts at scripting now.