Chaos Project

Game Development => General Discussion => Topic started by: winkio on February 19, 2012, 02:34:28 pm

Title: HUD design
Post by: winkio on February 19, 2012, 02:34:28 pm
Spoiler: ShowHide
(http://i40.tinypic.com/2s79po8.png)


Comments?

I'm a little on the fence about how dark the small gray circles are.
Title: Re: HUD design
Post by: Boba Fett Link on February 19, 2012, 03:44:44 pm
Wow.  :O.o: That looks amazing! By small gray circles do you mean the ones labeled U, I, and O? I think they are fine. Only problem I see is that the three bars seem a little small compared to everything else.
Title: Re: HUD design
Post by: winkio on February 19, 2012, 04:33:26 pm
Yeah, those were the ones I was talking about.  I lightened them up a little bit anyways.  I think I have to keep the bars small to display either status effects or important items (keys, etc.) above them.

Screenshot in game:
Spoiler: ShowHide
(http://i39.tinypic.com/eks2gp.png)


I think it turned out well.  The player on the HUD shows the same animation as the player does on the map, and the ring around the player changes from silver to gold as you get more exp.  There is also a radar related to multiplayer, but I can't show it until I test with my friends later tonight.
Title: Re: HUD design
Post by: Blizzard on February 19, 2012, 05:06:04 pm
I agree that lightening up might do that trick. Right now they look a bit barren. Try white instead of grey.
Title: Re: HUD design
Post by: Aqua on February 19, 2012, 06:36:54 pm
The style of the HUD doesn't seem to match the art style of the people/world.
Title: Re: HUD design
Post by: winkio on February 19, 2012, 06:44:29 pm
I agree with you there.  I want to get the HUD fully functional with mockup art before I turn it over to my artist and have her make the real graphics.  That way if we need to resize something or make a new display, she won't have to redo her work.

EDIT: I didn't get screenshots of multiplayer because we ran into a few bugs (which we fixed, but then I forgot about screenshots).  I'll try and get some tomorrow.
Title: Re: HUD design
Post by: Zexion on February 20, 2012, 12:11:37 am
I think the problem is that the grey outline on the bars has a metallic finish, and the circles don't. If you were to add the metalic finish on the circles (even the with the lighter grey color) I think it would look more appealing
Title: Re: HUD design
Post by: winkio on February 20, 2012, 04:28:03 pm
Spoiler: ShowHide
(http://i39.tinypic.com/dn0dwm.png)
(http://i39.tinypic.com/2iux6z5.png)


Multiplayer screens :)  Each teammate HUD as a radar that points to their position, even if they are on different maps.  It also changes from red to green as you get closer to them.
Title: Re: HUD design
Post by: Zexion on February 20, 2012, 04:54:41 pm
That game looks pretty cool Imo :p
Title: Re: HUD design
Post by: Boba Fett Link on February 20, 2012, 07:12:12 pm
I like the idea of the radar, however the pointer is a little small. Maybe you could make it a little bigger, and therefore more noticeable, on the final version.
Title: Re: HUD design
Post by: Zexion on February 20, 2012, 10:47:11 pm
Yeah definately make it bigger, I really couldn't find the radar till I looked for it. Don't be afraid to make it pop out of the circle :p