I was wondering if it was possible to get a theme colour in a game (Screen colour tone) but being able to let a specific colour appear normally.
I mean you make a game with the "fog" that colours all the map in brownish but you want the light to still appear in yellow. (Think about a tone like in sin city)
Is it possible?
Thanks.
If your know the "theme color" ahead of time, depending on what it is it may be possible to alter its color so that once it is blended, it is the color you want it to be.
Aside from that, it is likely possible, but I cannot think of a simple solution to do it off the top of my head.
Would it be easier to just run all the resources through a batch edit to achieve the effect of what you want?
Aqua posting is such a treat. Its like waking up that Christmas morning and being happy that you're there with your family. :>
The only way this could be done was if that specific sprite would be outside of the viewport that's being tinted with the color. But then you can't use proper Z order on that sprite. Aqua's solution would be the best.
Yeah I figured it wouldn't be easy to do without some work so I tried editing the tileset itself leaving the colours desired visible and the result on a map of another project is this:
(http://img256.imageshack.us/img256/5517/alivepreview2.png)
Tough I'll probably have red on the blood only as it kinda gets distracting.
Only problem I have now is I tried doing the same effect for the water autotiles but after making them in black and white they no longer group together :/
Waking up and feeling meh about the morning and morning classes then reading g_g's comment put a smile on my face... lol <3
D'awww. <3 I love you Aqua!