Actorsprite Maker (http://forum.chaos-project.com/index.php/topic,11413.0.html) is close to have a public version and I'm looking for a few people that want to test the current version and help me to improve it and correct bugs (the program have a tool to send feedback). I´m a noob programmer and this is the first tool that I'm going to share, so the testing part is new to me, and I want to take my time and also learn on the process.
If you are interested please reply on this topic and I will send you the current version so you can test it (I hope I can get at least 5 people).
Testers:
- game_guy, ShadowPierce (from Chaos Project forum)
- Orochii, akyratorr, Dragón x3, saulodeabreu, Paco (from Mundomaker forum)
- raulxito99
- Protogeo
- Jdlp
Thanks,
(I don't know if this forum is the correct one to looking for this, sorry).
I'll take it through a test run. :3 This board will be just fine but when you release the final tool, maybe post it in the Resource RPG seciont instead.
Come on guys, 2 more to test Actorsprite Maker (no need to be a programmer).
Well, I guess I kinda owe a lot to you so sign me up... :D
Thanks to ShadowPierce and Game_Guy, need 1 more and we can start testing.
You need to allow more than just a .gif formats for Upload.
OpenFileDialog.Filter = "Image Formats (*.png; *.jpg; *.bmp; *.gif)|*.png;*.bmp;*.jpg;*.gif
Also, some of the graphics are screwed up and don't align right. And a suggestion, you can load files from folders for the graphics.
List<Image> heads = new List<Image>();
string[] extensions = new string[] { ".png", ".jpg", ".bmp", ".gif" };
foreach (string file in Directory.GetFiles("Images\\Heads"))
{
if (extensions.Contains(Path.GetExtension(file)))
heads.Add(Image.FromFile(file));
}
And so on and so fourth. Taking this route will make it so people can easily add their own graphics and you don't have to have an online database to keep track of graphics. Just a thought.
Quote from: game_guy on March 14, 2012, 05:51:32 pm
You need to allow more than just a .gif formats for Upload.
OpenFileDialog.Filter = "Image Formats (*.png; *.jpg; *.bmp; *.gif)|*.png;*.bmp;*.jpg;*.gif
I'm having problems with the output PNG file if I use any image with more than 256 colors, for that reason I only accept GIFs uploads at the moment.
Quote from: game_guy
Also, some of the graphics are screwed up and don't align right. And a suggestion, you can load files from folders for the graphics.
List<Image> heads = new List<Image>();
string[] extensions = new string[] { ".png", ".jpg", ".bmp", ".gif" };
foreach (string file in Directory.GetFiles("Images\\Heads"))
{
if (extensions.Contains(Path.GetExtension(file)))
heads.Add(Image.FromFile(file));
}
And so on and so fourth. Taking this route will make it so people can easily add their own graphics and you don't have to have an online database to keep track of graphics. Just a thought.
Is a good idea, I put on my list (may I´ll combine the two options, program own resources and loads from folders).
Thanks for taking your time testing the program.
Another thing, the Save Output is bugged. First of all, you shouldn't force the user to enter in a filename when they can enter it in the Save File Dialog. Thats just a tad bit redundant. Also, even if I click the Cancel button in the dialog, it still saves.
// If the "Save" button was clicked.
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
string filename = saveFileDialog.FileName;
// save image here
}
Other then that, the program works perfectly as intended. Also, I figured I'd just give you feedback through here since its probably easier for you to check.
Quote from: game_guy on March 15, 2012, 01:24:26 am
Another thing, the Save Output is bugged. First of all, you shouldn't force the user to enter in a filename when they can enter it in the Save File Dialog. Thats just a tad bit redundant. Also, even if I click the Cancel button in the dialog, it still saves.
Solved, ty.
This is a bit of a personal preference, but I like it when the I can filter certain file types, even among the supported types. I also like to always have an "All Documents" filter. Although the user obviously cannot open any document without an error, it is noce in some situations when you want to check what other files are in the directory, etc.
"Image Formats|*.png;*.jpg;*.bmp;*.gif|PNG|*.png|Bitmap|*.bmp|JPEG|*.jpg|GIF|*.gif|All Documents|*.*"
Quote from: ForeverZer0 on March 15, 2012, 04:38:09 pm
This is a bit of a personal preference, but I like it when the I can filter certain file types, even among the supported types. I also like to always have an "All Documents" filter. Although the user obviously cannot open any document without an error, it is noce in some situations when you want to check what other files are in the directory, etc.
"Image Formats|*.png;*.jpg;*.bmp;*.gif|PNG|*.png|Bitmap|*.bmp|JPEG|*.jpg|GIF|*.gif
I added |All Documents|*.* to my saveFileDialog.Filter. I agree with you, some times you want to see all the files on a directory. Thanks for the idea.
I sent a few bug reports... :D
BTW, I forgot one: I can't switch back to english after clicking the spanish button... :P
Quote from: ShadowPierce on March 17, 2012, 01:21:56 am
BTW, I forgot one: I can't switch back to english after clicking the spanish button... :P
Yes, other tester send me that error, Its solved now ;)