How would I set it up to where I press the defend button, it plays a defend animation sprite, and once over it stops defending? Kind of like a 'quick' defend.
Also how would i make defending completely block an attack, or repel it.
You, sir, really need to read the manual first... :facepalm:
lol yeah, I saw the box that says Full Defend and I thought... damn ... noob
but still How would I make the quick defence part?
There is a defend animation option as far as I remember beside the sprite animation thing.
I think that by quick defend, he means that defending cannot last for more than a second or something like that... :/
Maybe the quick solution would be to disable the defend button after a number of frames then re-enable it after a few more frames? That can be achieved with parallel common events and a bit of scripting... ;)
BTW, I look forward to playing your game Zexion... :D
Ooo , and yeah i meant that it only defends for the complete animation and stops. I'm going to try that shadow..after i figure out how to make 8-directional frames work with blizz abs. I've managed to get my 8x8 charset to work without abs, but when i added it, it wouldn't show the up-right down-left etc. directions.
worse thing is i don't know what to change because the code is kinda different from the default.