I am planning on using a compass in my game which requires a picture for every direction which I have.
Currently I'm showing it by an event with show picture but the problem is that I got several maps which show pictures and going out of the rooms removes said pictures (Lights) so the compass would conflict with them.
Anyone would be so kind to make me a small script that shows the compass picture based on what direction I'm moving? (If possible on having a required switch on for it to show would be awesome as I was planning on having it as a treasure)
Thanks.
Bump
you can still do this with events if you wanted. a script that shows photos would make this much easier, but a common event with a parallel trigger that is activated at the beginning of the game would work just as well. then, turning the switch on and off would hide or reveal the compass.
Like I said in my first post, I already do that. The problem is I have several maps which use pictures (Day/Night system) and have one specific map having 50 pictures (I know that's a lot.) which is the limit you can have without using some script >_>
Currently I have no real solution on how I can show it everywhere without it conflicting with an existing picture on the map OR overwriting a picture on the map since you can't have 2 pictures with the same number, say 10. (Only the first one shows the 2nd one remains invisible.)
maybe you should revise your method. i don't mean that in a negative way, but in all of four years of experience with rpgmaker; i have never saw the need to use fifty photos on one map...are there possibly some less relevant things you can cut to make this work? if not, i hope game_guy or someone can slam something out for you. either way, i'm sure you'll find the solution here at the chaos project. good luck Vexus!