Chaos Project

Community => News / Suggestions / Feedback => Topic started by: RoseSkye on April 24, 2012, 09:25:32 am

Title: 1st Annual Chaos Project Indie Developer Competition
Post by: RoseSkye on April 24, 2012, 09:25:32 am
Yo'. Rose of the Skye variety here and I feel like holding a contest.
I desire to see the abilities of the new generation of english indie game devs on this site. I'll give you guys to 6/10/2012 to make an 1 hour log demo consisting of an unique approach to whatever tool you use. I'll expect something special involving 5 UNIQUE mini/major boss fights with PROPER challenge and attack patterns. If its just button mashing without strategy that is an automatic disqualification.  There are no limitations for this contest. I expect you to turn in a product WITH EFFORT applied to it.

If there are any questions ask so below.

Reward:
1st place - $100 USD
2nd place - $50 USD
3rd place - $25 USD

I'm bored... entertain me.


Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: ShadowPierce on April 24, 2012, 10:45:58 am
Rules and specifics?
Do you just want boss battles with a bit of story thrown in?
What about existing projects?

I might be interested... >:3
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Calintz on April 24, 2012, 11:54:19 am
that isn't much time to generate a story with five boss battles, with "effort."
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Andreavnn on April 24, 2012, 11:59:32 am
Sounds fun! I am in  :ninja:
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: tSwitch on April 24, 2012, 12:08:26 pm
I'm a bit confused here, you're saying that there have to be boss fights of some sort, but then saying that you can use whatever tool you want, and there are no limitations, but also that you require strategy.

I think you need to iron out a better judgement ruleset, as I know that I for one am not interested in joining a competition and dedicating my time when it looks like the winners are just going to be decided arbitrarily.

It looks like calvinball.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Blizzard on April 24, 2012, 01:45:06 pm
I agree with NAMK. I think that a bit more structure and realistic limitations would not only make this competition more fun, it would also stimulate people to create a better product. Competitions with too loose rules never turned out too well.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: RoseSkye on April 24, 2012, 08:00:39 pm
One full month isn't enough to make an hour long demo for you guys? How about 3 months?
The boss fights I expect to be innovative and well thought out. Something that makes it feel like a boss battle not just something with tons of health and easy. I want to feel like I have to use strategy to accomplish my goals. If you want rules fine...

1. Existing projects are allowed if you make a new project using the theme of your old project.
2. Put effort into your work... I expect there to be animation in whatever battle system used including DBS. Even if the artwork is bad I'll accept it if you respect your project enough to do so.
3. Each boss/miniboss must be more difficult than the next AND must fit into the story. I recommend researching boss fights in general to plan your ideas properly.
4. If there aren't more than 6 people who joins the contest prize will be decreased. It wouldn't be acceptable to award people just for participation.

Now with those rules put into place... I appoint Blizzard as a judge seeing as he's admin here. Infact I'll just act as sponsor handing out the prizes so Blizzard can hold the contest to his discretion. ♥~
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Landith on April 24, 2012, 08:52:13 pm
I wouldn't be worried about having 6 people join.. I would be worried about people who join but don't finish in time or drop out. Last contest I was in there was like over 10 contestants and me and NAMK were the only two who submitted anything...

Are there any restrictions on what engine we have to use/type of game we have to make?

I'm down though. I could definitely make an hour long demo in the given timeline..
Also is this solely a one man project?
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: GAX on April 24, 2012, 11:48:40 pm
Tempted to join but I'm already going nuts with 2 projects + classes.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: ShadowPierce on April 25, 2012, 12:06:32 am
Quote from: GuardianAngelX72 on April 24, 2012, 11:48:40 pm
Tempted to join but I'm already going nuts with 2 projects + classes.

This.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Landith on April 25, 2012, 12:15:46 am
It would be better to put it off until Summer so that people aren't swamped with finals and what not.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: RoseSkye on April 25, 2012, 12:28:10 am
Well, we'll have blizz decide then...
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Blizzard on April 25, 2012, 03:07:31 am
I think a delay would be a good idea. Maybe we can organize things better then.
Maybe we could even make it work over several forums. That way we could get more participants.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Calintz on April 25, 2012, 03:32:04 am
the admin has spoken!...good luck to all who compete.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Subsonic_Noise on April 25, 2012, 04:59:23 am
Rose offers you something like this, and all you do is complain? Pffft, cp people... :P

Seriously though, I'm willing to join a team and make your epic boss battles more epic, with music and sound and whatever.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Blizzard on April 25, 2012, 05:34:49 am
Then we shouldn't disclose any more information for now so people don't go ahead cheating and start already working on their games. :P
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: element on April 25, 2012, 07:56:49 am
I guess I would participate too, though with all of my spare time going into my game atm, it will be hard.

Maybe I could take parts of my game and put them into the one hour long demo. If you guys would let me though.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Dweller on April 25, 2012, 08:54:24 am
If Spoofus group (to join gamemaking competition) finally don´t participate I will join Rose contest.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: AliveDrive on April 25, 2012, 02:03:56 pm
Quote from: RoseSkye on April 24, 2012, 09:25:32 am
new generation of english indie game devs on this site. There are no limitations for this contest.


Why stick with the standard RPG, boss fight, save the princess games?

I think we should challenge people to come up with other, more creative and original ideas too.

Ones without limitations, BUT as Blizz pointed out, not without STRUCTURE. That's a good idea.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Vexus on April 25, 2012, 02:08:12 pm
I was just starting a sample project for this contest pff :/
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: AliveDrive on April 25, 2012, 02:15:01 pm
@Blizz With all due respect, don't you think giving people more time would be in everyone's best interest?

More entries to completion, and higher quality entries are to the benefit of all of us.

Just my opinion.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Blizzard on April 25, 2012, 03:07:21 pm
That's true. But if some people enter now and some people enter in 2 months, this is a significant disadvantage for all the contestants that have entered so late. Besides, the attention span of a new project usually is around 2-3 weeks. After that people kinda doze off and stop working on it.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: AliveDrive on April 25, 2012, 03:09:33 pm
This is true.

How do you feel about unique content for games?
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Vexus on April 25, 2012, 03:11:08 pm
Leave it at 1 month limit, it's a 1 hour length project that needs to have a sort of story/meaning with bosses that need some strategy to beat.

1 month is enough imo.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Blizzard on April 25, 2012, 03:13:32 pm
@AliveDrive: The more, the better. But obviously the games are supposed to be more unique through gameplay instead of graphics and audio. Of course, if you can get some additional unique game content, it will improve your chances to win.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: AliveDrive on April 25, 2012, 03:39:23 pm
Right, my favorite thing to try and do is make something never before seen with the standard RTP.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Calintz on April 25, 2012, 05:53:40 pm
let us know when this becomes 100% official, and what day we can begin working on our projects.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: AliveDrive on May 24, 2012, 09:32:20 pm
*Opens RPG Maker XP for the first time since June and begins early developmental brainstorming.*
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: element on May 25, 2012, 10:27:27 am
What do you guys think about teaming up?

Stripe and me would be up for the task.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: Blizzard on May 25, 2012, 11:16:16 am
Rose, it you're reading this, put together a topic for this and PM it to me for review. I'll check it and send it back to you for another review. I'm not sure if we can already start with sign-ups. If I'm not wrong, there are still people who aren't done with school stuff.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: element on May 25, 2012, 11:51:44 am
In about 3 - 4 weeks everyone should be ready.

the only thing that could keep people from participating then is vacations :D
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: RoseSkye on May 25, 2012, 03:01:02 pm
It's in your hands, Blizz. You can start whenever you like and if you wish you can extend the duration.
Title: Re: 1st Annual Chaos Project Indie Developer Competition
Post by: AliveDrive on May 26, 2012, 02:24:43 pm
i was just being impatient :P