Chaos Project

RPG Maker => Projects / Games => New Projects => Topic started by: hansiec on May 05, 2012, 09:39:48 am

Title: Castle forge
Post by: hansiec on May 05, 2012, 09:39:48 am
Intro:
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My first attempt at releasing a game with XP so I hope you enjoy it :D

Game Play:
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Much like Minecraft and this game: http://forum.chaos-project.com/index.php/topic,11339.0.html I have also generated a map editing game

Single player but you can share your maps you created with others. (I'll be setting up a chat system for people to chat with.)

Features:
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Day/Night system
Blizz ABS
Auto generating maps for endless linked maps (like minecraft again except completely blank) Saves work
A small gui to show you your current block/amount of it
Auto generating monsters at night
Mouse point tile drawing
Able to share your maps with other people.
recent log
enemies drop more resources
crafting

Screen shots/Videos:
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http://www.youtube.com/watch?v=HRuBSTMfxg4&feature=youtu.be

video showing the basics

Known issues:
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Glitch when removing a tile a position 0/0
You don't reclaim tiles when deleting them


Release:
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Demo: http://www.mediafire.com/?zgty1aeneiy6616

Credits:
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Hansiec - creator/scripter/mapper
Wizered67 - inspiring me to make my own version of this/pointing me to wraptile
Blizzard - Blizz-ABS
Poe - wrap tile
Game_Guy - Item storage


I NEED SPRITERS FOR THIS PROJECT

DECIDED TO USE BLIZZ ABS!
Title: Re: Castle forge
Post by: khkramer on May 05, 2012, 10:24:55 am
Eager to see some screenshots :)
Title: Re: Castle forge
Post by: hansiec on May 05, 2012, 12:00:29 pm
Alright I'm uploading a video right now.
Title: Re: Castle forge
Post by: Wizered67 on May 05, 2012, 01:41:41 pm
Interesting... I see that you took a different approach on a few things than I did. I like the idea of building by using the mouse like that, but it seems more like it would be for a map editor, not saying it's a bad idea. If you need any testers, sign me up.
Title: Re: Castle forge
Post by: hansiec on May 05, 2012, 03:56:18 pm
The mouse point is limited in range (or will be) like minecraft.
Title: Re: Castle forge
Post by: hansiec on May 07, 2012, 06:02:04 pm
added recent log removed glitches + added demo for people to use.
Title: Re: Castle forge
Post by: Wizered67 on May 07, 2012, 07:07:02 pm
Some suggestions for you:


Looks pretty good overall though. I'll look forward to more in the future.
Title: Re: Castle forge
Post by: hansiec on May 07, 2012, 07:33:07 pm
@ Wizerd67

My opinions on your suggestions:
The controls are kind of confusing for building. I would personally prefer mouse support for the building rather than keyboard. -- Alright
Building and destroying doesn't seem to always work. I'm not sure if I'm doing something wrong on this... -- You can't overwrite older tiles (delete them first)
You should use Blizz-ABS -- to lazy to convert but I might
Lot's of lag with events, but you already know that. -- fixing this
I'm didn't really look in to how you setup the items to work when building, but you should consider using the database. It makes configuration much easier in my opinion. For example, instead of putting the tile id in the script, set it as the price or whatever of an item in the database and then just use $data_items[id].price. I'm sure your way is fine though. -- No I like the database thing better I'll convert this
Title: Re: Castle forge
Post by: hansiec on May 17, 2012, 09:07:52 pm
Right this should be as good as closed I am working on a Game Maker 8.0 pro version of this:

I will open a different thread for the game maker version.

(http://s18.postimage.org/6sr7ypo05/screenshot100.png) (http://postimage.org/image/6sr7ypo05/)

(http://s18.postimage.org/l0gwnd0p1/screenshot101.png) (http://postimage.org/image/l0gwnd0p1/)

(http://s18.postimage.org/twrorarb9/screenshot102.png) (http://postimage.org/image/twrorarb9/)

(http://s18.postimage.org/7yv7xicat/screenshot103.png) (http://postimage.org/image/7yv7xicat/)

(http://s18.postimage.org/68c6w0urp/screenshot104.png) (http://postimage.org/image/68c6w0urp/)

(http://s18.postimage.org/jqj38b6x1/screenshot105.png) (http://postimage.org/image/jqj38b6x1/)

(http://s18.postimage.org/r7saniwg5/screenshot106.png) (http://postimage.org/image/r7saniwg5/)

(http://s18.postimage.org/yp1i2qlz9/screenshot107.png) (http://postimage.org/image/yp1i2qlz9/)

(http://s18.postimage.org/ifbbzubb9/screenshot108.png) (http://postimage.org/image/ifbbzubb9/)
Title: Re: Castle forge
Post by: Wizered67 on May 17, 2012, 10:51:47 pm
I think it looks really good, but I'm worried that now it's going to be too much like Minecraft with no reason to play this instead. Just a thought.
Title: Re: Castle forge
Post by: hansiec on May 18, 2012, 01:30:32 pm
Quote from: Wizered67 on May 17, 2012, 10:51:47 pm
I think it looks really good, but I'm worried that now it's going to be too much like Minecraft with no reason to play this instead. Just a thought.


lol, I guess but it will be free for those who can't buy it + it will also have some different features to it.