Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: Heretic86 on July 06, 2012, 09:08:59 pm

Title: [RESOLVED][xp] Event Move Frequency
Post by: Heretic86 on July 06, 2012, 09:08:59 pm
Im screwing around with moving events around, both with scripts and set move route, and saving and restoring original move patterns, but the @move_frequency seems to be causing me a headache.  I've taken two aspirin and waited until morning but the headache remains.

So here is whats getting me.  @move_frequency set to 3.  I mess with the event.  Move it around and what not.  Restore saved settings, including @move_frequency.  I come back, @move_frequency is still set to 3, but Event is moving as if it were a 6 (highest move frequency).  I figure there is some other parameter that I might not have associated with how frequently an event moves.  

Is there some other property or factor that influences how frequently an event will perform move route events in a Custom Move Route?
Title: Re: [xp] Event Move Frequency
Post by: ForeverZer0 on July 06, 2012, 09:34:05 pm
move_speed
Title: Re: [xp] Event Move Frequency
Post by: Heretic86 on July 06, 2012, 10:34:26 pm
@move_speed is the same as the original value too.

I saved @move_route, @move_route_index, @move_speed, and @move_frequency.

What else could it be?
Title: Re: [xp] Event Move Frequency
Post by: ForeverZer0 on July 07, 2012, 12:02:09 am
Updating it twice between each time the game normally updates would have an effect on how fast something appears to move. Make sure that you are not doing that, too.

How exactly are you saving it by the way? Are you creating a clone, and storing that, or setting a value equal to what it currently is before changing?
Title: Re: [xp] Event Move Frequency
Post by: Heretic86 on July 07, 2012, 04:43:17 am
Ok, got it.  One of my move events was set to repeat (on purpose) which caused @move_route_forcing to still be true.  Just had to set that to false and good to go!