Chaos Project

Game Development => General Discussion => Topic started by: Memor-X on September 03, 2012, 06:25:48 pm

Title: What engine/editor should i use to make this
Post by: Memor-X on September 03, 2012, 06:25:48 pm
i've been typing up a design document for a Trading Card Game i would like to program, unlike Nexis Core: Chain of Shadows i would use totally original resources (meaning no community scripts, no RTPs, all resources would come from people working on the game) meaning i won't get into any kind of trouble if i sell the game on the market

anyway, i'm trying to think of a list of engines/editors i could use to build this game for when i finish typing up the design document and get some people to work on it with me, these are the things i'm looking for in a engine/editor



at the moment, i have this list


[/list]

i still got a lot of typing to do in the design document like the rules in a duel but adding what engine/editor i would use is useful for adding in how i wuld approach coding up the system, if anyone has any good engines/editors that would be perfect for this then please share
Title: Re: What engine/editor should i use to make this
Post by: ForeverZer0 on September 03, 2012, 09:49:32 pm
I would personally use C#/XNA. It's object-oriented, easy to learn if you don't know yet, can easily do what you require and then a lot whole lot more, and is very powerful. If you don't know C#, you might be turned off by this option, but it is very easy to learn, especially of you have any background in Ruby/C++, which you do.
Title: Re: What engine/editor should i use to make this
Post by: G_G on September 03, 2012, 09:57:17 pm
QuoteCharacter Customization, one thing i want is that player can create avatars of themselves in the game world, this is a bitch to do in RMXP/ARC since it would require a script to be made that gets multiple images and compiles them together into a single image and then import that image (other engines/editors i can just render the separate parts rather than having to save the thing as a single image)


You can just blit images on top of each other. You don't have to compile several images, save it and import it. It just would require some scripting.

As for Unity, you don't need a license to get started. With their free version you are allowed to go commercial with your project. If your project is successful, then you can use the revenue to obtain the licenses you need.
Title: Re: What engine/editor should i use to make this
Post by: Memor-X on September 03, 2012, 10:08:44 pm
Quote from: gameus on September 03, 2012, 09:57:17 pm
As for Unity, you don't need a license to get started. With their free version you are allowed to go commercial with your project. If your project is successful, then you can use the revenue to obtain the licenses you need.


i know, that's what we used at uni, but when the revenue gets to a point, i think it's $5,000, you then have to pay royalties, rather buy the license and not every worry about that....that's if i choose to use Unity