hey, the title pretty much says it all, basicly i have reduced the size of my games window to 358 X 320 , and changed the viewports to 352 X 288 this is for a pokemon game, basicly i found the viewports way to large for the tilesets and depth perception of pokemon games, so the question arises can i stop the rgss player from full screening or edit the values it fullscreens to? right now if i full screen i get a horrible black border as my viewport is dramaticly decreased, then if i return from the fullscreen the rgss player returns to its default size of 640 X 480, im guessing some of the core scripts of the rgss player would have to be edited right? if so is there a way, and how would i go about doing this?
All that stuff is controlled through the underlying library. Which nobody has access to. So it's pretty much impossible. If you can wait for ARC, this won't be an issue.
ye i though as much :/ its probably the most minor thing, meanwhile i await arc :naughty: