So as luck would have it, the default RMXP encryption does not work for my project... So I go around trying all the different encryption methods on CP (And off CP), but nothing else works either. The only one that comes close is RMSusano-o. But still, it does not encrypt the extra folders in my data folder. What I am asking for is a customized encryption method for my game where the files cannot be opened, but the game can still read it (Like the susano-o method) But working for my game. Is there anyone who can do this for me?
I won't be able to release my game's demo publicly if it does not have some sort of encryption method for the files. :(
If anyone is interested, please contact me via PM, answer the topic, or email me at Uniqueviper718@hotmail.com as soon as possible! Thank you and I hope to hear from one of you fine coders soon!
I'm not sure what you mean by extra files in the data folder. truth be told even the default encryption method takes all the files in the data folder an puts them in the archive. all the costome systems I now of do this too. you just have to takes extra consideration to access those files properly via the provided script calls.
I've gotten errors with every way I've tried. Some printed errors as well as in game errors. When using susano-o encryption, it works, but is missing graphics (even though I put the little scriptlet in). Would you like to take a stab at it?
we can hardly help you when you don't tell us what the errors ARE, I can almost guaranteeing that your doing something simple that you just need one tweak for. but unless you tell us exactly what errors your getting when useing these systems, RMXP default encryption included. no one is going to jump in and help you.
With the default program I get the error
Script 'Main' line 10: NameError occurred!
uninitialized constant Play
Susano-o encryption works fine except that some of the music does not play. And the message system gets screwed up. The face sets do not show up and I can see the name box on the top left of the screen unopened.