Hello all. I'm using Blizz ABS and would like to make cut-able grass like in legend of zelda.
I was sure to make it a lifeless object and to add \nodmg to the name of the event.
It is Enemy #8 and in alignment group #7 (made specifically for the grass)
My main issue is that upon its death, I used variables to randomly generate a number. Based on that number, it would determine if nothing dropped, if money dropped, if a potion dropped, or if it was something else. Then another random variable would be made to determine how much money was dropped, which potion was dropped, etc.
What can I do?
My event pages currently look this way:
(http://img843.imageshack.us/img843/8864/31577010.png)
(http://img600.imageshack.us/img600/5623/27532474.png)
(http://img692.imageshack.us/img692/2313/76063377.png)
(http://img401.imageshack.us/img401/4520/54209188.png)
(http://img443.imageshack.us/img443/4885/69426269.png)
Thank you.
I don't understand the question. You basically have everything there already. Is it not working or something?
I think you need to transform and rename the event, since it is technically dead, and will automatically be erased.
You might actually need Multi-Drop from Tons of Add-ons, but I can't remember if you can make it work as in Zelda games.
Quote from: winkio on February 05, 2013, 12:08:58 am
I think you need to transform and rename the event, since it is technically dead, and will automatically be erased.
I'm looking through the documentation but cannot seem to find how to rename the event. How can I do so?
Quote from: Blizzard on February 05, 2013, 02:23:58 am
You might actually need Multi-Drop from Tons of Add-ons, but I can't remember if you can make it work as in Zelda games.
And thank you. I just downloaded and installed "Tons of Add-ons" and am currently trying to figure it out.
Quote from: Blizz-ABS User Manual4.3.6. Renaming Events
In Blizz-ABS you can rename events during the game and apply different behavior with just one command. To rename an event, simply use a Call Script Event Command wih the following syntax:
$game_map.rename_event(EVENT_ID, 'NEW_NAME')
EVENT_ID is the ID of the event that should be renamed, NEW_NAME is the new name of the event which's effect will be applied to the event immediately. Keep in mind that you have to use \\ (double backslash) if you want \ (backslash) to appear in the event's name. i.e. suddenly turning an event into an enemy would need a new name looking like '\\e[45]'. Keep in mind that those renamings are temporary and reset after you re-enter the map.
I just typed in 'rename' in the search bar.