Chaos Project

RPG Maker => Projects / Games => New Projects => Topic started by: BanisherOfEden on March 12, 2013, 02:29:31 pm

Title: (RMVXA) As the Towers fall
Post by: BanisherOfEden on March 12, 2013, 02:29:31 pm
(http://i.imgur.com/PWFUoo7.png)


Genre:
Science Fantasy

(http://i.imgur.com/W3Ujpvx.png)
Over 20 years ago in the year 1964, THE MAN took the control of The Tower of Eerth.
With a little help from their friends, Kidd and Popp took back The Tower and drove THE MAN to whence they came... but they did not stayed droven... driven? Yeah, I'll go with that. They did not stay driven out. They returned. They came back a couple times, but they never really did much and just got their butts handed to them.
Now, in the year 1989, a new threat has emerged from the depths of space that not only threatens Eerth, but the entire universe.
THE ORDER.
Even THE MAN seems to fear them, who are they? What do they want? Good thing Eerth has John, a minimum wage paper pusher to save them. Can he save them? Can THE ORDER be stopped?
Find out, in the next exciting episode of AS THE TOWERS FALL Z.



(http://i.imgur.com/Gal0ajE.png)

(http://i.imgur.com/kJzmUS5.png)


Character Bios: From left to right.
Renoe: Defender of the weak, destroyer of evil. She patrols the mean isles of Good-market picking up any liter that may be unfortunate enough to cross paths with her.
John: Renoe's younger brother. He files papers, sometimes he signs them.
Metil: Some say she's a thief, others say she's a bandit... thought I don't know the difference between the two, if there is one.
Rebecca: A witch in training, born into wealth. She only wishes to bend time and space to her will, nothing big.
Soriyu: A traveler from a far off land, very far off.
Water: Born in the wasteland and hardened in the fires of the post-apocalypse.
Azul: He's not sure where, or when she was born. She thinks she may be a vampire, but that's not even for certain. He goes by Azul, as his original name is lost to time.



(http://i.imgur.com/kKM3Dd4.png)
Spoiler: ShowHide

(http://i.imgur.com/YF1hswx.png)
(http://i.imgur.com/v0iHfCl.png)
(http://i.imgur.com/gNP58mY.png)
(http://i.imgur.com/zg0FLEx.png)
(http://i.imgur.com/8ZAmsFz.png)
(http://i.imgur.com/7NNM2D6.png)
(http://i.imgur.com/hU3sdov.png)




(http://i.imgur.com/8T0GZVd.png)
>>Download (https://www.dropbox.com/s/e5080eah80xv35x/As%20The%20Towers%20Fall%20V3.exe) <<


Recruitment:
Music creators: Do you like creating music, but haven't been able to find a project to work on? Come aboard.
(As per forum policy, please respond via pm.)

Credits:
Spoiler: ShowHide
Tiny Character sprite on world map by TDS
Battle Pop-Ups By Jet10985 (Jet)
CSCA Game Over Options! by: Casper Gaming (http://www.caspergaming.com/)
Icon Item List by modern algebra (rmrk.net)
Global Text Codes [VXA] by modern algebra (rmrk.net)
Yami Engine Symphony - Battle Symphony by Yami
Basic Window Resizer v1.1 By V.M of D.T.
Basic Options Menu v1.2.1 by V.M of D.T
Yanfly Engine Ace - Victory Aftermath v1.03 by Yanfly
Map Screenshot by Tsukihime
Victor Engine - Basic Module by Victor Sant
Victor Engine - Fixed Parallax by Victor Sant
Draw Generic Gauge - KMS_GenericGauge by TOMY@Kamesoft (Translated by Mr. Bubble)
DataManager by D&P3
V's Simple Face Replace by V
V's  Reward Pop Up by V
Graphical Object Global Reference by Mithran
Message Window SEs v1.0 by FenixFyreX
Feature Manager by Hime
Battler Hue Change by Hime
Picture Below Characters Ace by Woratana
Menu, random edits and Graphics by Lord_Stark
Title: Re: (RMVXA) As the Towers fall
Post by: Blizzard on March 12, 2013, 02:37:42 pm
*spoilers screenshots as it is custom here at Child Porn*
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on March 12, 2013, 05:43:47 pm
lol, sorry.
Thank you for fixing it.
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on April 14, 2013, 10:56:38 am
Update, and demo.
Any feedback would be appreciated.
Title: Re: (RMVXA) As the Towers fall
Post by: Zexion on April 14, 2013, 10:40:31 pm
Alright, I'm going to download it and review it :P
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on April 16, 2013, 12:32:50 am
Thank you.
Any feedback is good feedback. If you don't know what people like/don't like about your game, then you can't really improve it.
Title: Re: (RMVXA) As the Towers fall
Post by: Seltzer Cole on May 13, 2013, 09:24:46 pm
Aww wish I could play this but I use RMXP. I love your graphics, they look custom. If you made the graphics then that is sweet.
Title: Re: (RMVXA) As the Towers fall
Post by: Dark_Kyu09 on May 14, 2013, 03:14:52 am
I tried to download your demo, but when I get there, it said "Nothing Here The file you're looking for has been deleted or moved."

Can you fix the link?
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on May 22, 2013, 12:03:39 am
Quote from: Dark_Kyu09 on May 14, 2013, 03:14:52 am
I tried to download your demo, but when I get there, it said "Nothing Here The file you're looking for has been deleted or moved."

Can you fix the link?


Yes I can.
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on May 25, 2013, 04:43:33 am
Hayashibiara is now Renoe.
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on May 26, 2013, 01:52:41 am
John is no longer a fish.
Title: Re: (RMVXA) As the Towers fall
Post by: Dark_Kyu09 on June 22, 2013, 12:52:27 am
Sorry for the late feedback, I was quite busy of late.

Anyway, I have to say, the demo is pretty nice. The story is a little bit confusing at first, but I manage to understand the story bit by bit. The battle system can be quite challenging at times as I usually find myself in a pinch. Not bad, I must say. Although I have to say, did you intentionally add those two weapons, Gunthar and Vexnor, in the very beginning of the game? They're quite overpowered and it hurts the experience.

But I'll say this: I love the idea of two dimensions have different graphics/animation, specifically the 'Eerth' and the fantasy world. Kudos for creativity.

I'm looking forward to this game :)
Title: Re: (RMVXA) As the Towers fall
Post by: Zexion on June 22, 2013, 01:03:07 am
Quote from: Dark_Kyu09 on June 22, 2013, 12:52:27 am
The battle system can be quite challenging at times as I usually myself in a pinch.


Might want to fix this haha.
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on June 23, 2013, 07:30:10 pm
I'm glad I came back, I didn't know anybody had posted in here.

I'm not defending my mistake, but that's what it was, I dun goofed. In the very first iteration of the game, there was a longer sequence before you were knocked out by Jontel. In this time you had time to open your inventory, and see what you had equipped. It wouldn't have made sense for you to open it up and find "Damaged blade" before the battle, so I had the Gunthar there. I later removed that part of the game, making him instantly begin combat with you. 

In the battle with Jontel, when he defeats you he damages the Gunthar. It is then replaced with "Damaged blade".

In all my testing, Gunthar was removed from my inventory so I don't know why everybody who has tested it so far still had it... ~_~
I don't know where I goofed there, but I'm guessing that right before I compiled the demo I changed something that screwed that up.

With the difficulty, I'm trying to make it medium. I don't want the bosses to fall over, and I don't want them to steam roll you. The problem I have with balancing a game (And possible others too) is that I play through any given level so many times, I learn the best strategy to beat the bosses without any trouble.


Also, graphical overhaul in progress. I'm stepping up all the sprites.

This is what they looked like.
Spoiler: ShowHide
(http://i109.photobucket.com/albums/n52/dreamslayer7/ThenMenu_zps31dea368.png) (http://s109.photobucket.com/user/dreamslayer7/media/ThenMenu_zps31dea368.png.html)


This is what they look like now.
Spoiler: ShowHide
(http://i109.photobucket.com/albums/n52/dreamslayer7/NowMenu_zps52c2f025.png) (http://s109.photobucket.com/user/dreamslayer7/media/NowMenu_zps52c2f025.png.html)

Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on July 03, 2013, 02:00:31 am
Spoiler: ShowHide
(http://i109.photobucket.com/albums/n52/dreamslayer7/opinionspose_zps76aabc24.png) (http://s109.photobucket.com/user/dreamslayer7/media/opinionspose_zps76aabc24.png.html)
Title: Re: (RMVXA) As the Towers fall
Post by: Dark_Kyu09 on July 03, 2013, 07:59:43 am
The sprites are certainly a major improvement from the previous one. Looking good.
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on July 03, 2013, 07:51:21 pm
What? The party is evolving! *pokemontune.mp3*

Spoiler: ShowHide
(http://i109.photobucket.com/albums/n52/dreamslayer7/omnipose_zps2b6b087d.png) (http://s109.photobucket.com/user/dreamslayer7/media/omnipose_zps2b6b087d.png.html)



Also, new title screen.

Spoiler: ShowHide
(http://i109.photobucket.com/albums/n52/dreamslayer7/analfantasy_zpsc3330a47.png) (http://s109.photobucket.com/user/dreamslayer7/media/analfantasy_zpsc3330a47.png.html)
Title: Re: (RMVXA) As the Towers fall
Post by: Zexion on July 04, 2013, 04:55:21 am
ew, rmrk. Gross :B
lol
Title: Re: (RMVXA) As the Towers fall
Post by: BanisherOfEden on August 05, 2014, 12:39:02 am
QuoteWarning: this topic has not been posted in for at least 90 days.
Unless you're sure you want to reply, please consider starting a new topic.


Oops, my bad. Didn't realized it had been so long.

Anywho, how are ya fine people doing? I've got a bit of an update (In op). Thanks for checking it out.
Title: Re: (RMVXA) As the Towers fall
Post by: Zexion on August 05, 2014, 12:47:38 am
Yo. Lol, yeah it's been a while :b