Chaos Project

RPG Maker => General Discussion => Topic started by: Sin86 on March 21, 2013, 12:40:40 pm

Title: A question about wait frames
Post by: Sin86 on March 21, 2013, 12:40:40 pm
I got a question about frames and seconds in real time. For those who know, how many frames would 1 full second be all together? I do not think it is 60 because I think I once did a test a long time ago and an event that waited 60 frames vs one second on a clock and the event triggered before the next second did.

So, how many frames would 1 full second take?
Title: Re: A question about wait frames
Post by: Zexion on March 21, 2013, 01:10:06 pm
Hmm... let me check. Until now, I was fairly certain that 1 second = 20 frames, but your post makes me wonder.

Edit: No, it is definately 20 frames. Are you sure you are not confusing it with minutes? A Minute would be 1200 frames. One full second, though, is definately 20 frames.
Title: Re: A question about wait frames
Post by: Blizzard on March 21, 2013, 02:14:57 pm
Keep in mind that this goes for events only. The real frame rate is actually 40 (also in the scripts), but events are only checked every other frame.
Title: Re: A question about wait frames
Post by: Heretic86 on March 31, 2013, 06:36:41 am
... which explains how they can do:

@wait_count = wait*2

Real Frame Rate is 40, but Animating Frame Rates is 20.