I just got back into the RMXP community after over 4 years of hiatus. Everything has changed and it's amazing how great development has gotten! Big ups to all you amazing coders!
There's one issue I am having though, in my game I have a party of two, using the caterpillar system. The problem is whichever sprite kills an enemy, is the only one who gets the EXP. How can I make it the exp goes to everyone in the party. It's probably the easiest thing to fix but I tried myself to go at this problem but 4 years of absence pretty much sums up to me being a noob again. :facepalm:
Thanks again!
The option is available in the configuration application. Or you can manually change it by going to Part 1 and finding EXP_MODE and changing that to a value of 0 (exp is shared evenly) or 1 (same as zero but the one who landed the death blow gets a bonus).
If in doubt, read the manual.
Thank you soo much! I really appreciate it! Pretty embarrassed :shy:!