Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Rymdpotatis on July 16, 2008, 08:39:33 am

Title: Blizz-ABS - Enemies having special abilities and such?
Post by: Rymdpotatis on July 16, 2008, 08:39:33 am
Is it possible to give the enemies more then one attack, for instance: A Gorgon can attack normaly or turn you to stone. A plant monster could attack normally, poison and stun?
Title: Re: Blizz-ABS - Enemies having special abilities and such?
Post by: Aqua on July 16, 2008, 10:35:29 am
You configure what attacks and skills the enemies have by going into the Enemy tab of the database and giving the actions like you would in any other battle system.
Title: Re: Blizz-ABS - Enemies having special abilities and such?
Post by: Rymdpotatis on July 16, 2008, 11:30:00 am
Quote from: Aqua on July 16, 2008, 10:35:29 am
You configure what attacks and skills the enemies have by going into the Enemy tab of the database and giving the actions like you would in any other battle system.


I tried that a while ago but they only did their normal attack and never their skills. So i tried deleting their normal attack and inserted a skill instead. The enemy ended up being unable to take any actions.
Title: Re: Blizz-ABS - Enemies having special abilities and such?
Post by: Aqua on July 16, 2008, 11:37:17 am
Oh right... there was a bug with that.  I don't think Blizz fixed it yet.  ???  Maybe he forgot.

Enemies need to have at least 2 skills for them to use them. =/
Title: Re: Blizz-ABS - Enemies having special abilities and such?
Post by: Rymdpotatis on July 16, 2008, 11:53:44 am
Quote from: Aqua on July 16, 2008, 11:37:17 am
Oh right... there was a bug with that.  I don't think Blizz fixed it yet.  ???  Maybe he forgot.

Enemies need to have at least 2 skills for them to use them. =/




Ah, got it. Atleast two skills^^
Any limit to how many they can have?
Title: Re: Blizz-ABS - Enemies having special abilities and such?
Post by: Blizzard on July 17, 2008, 08:16:42 am
No, there is no limit. I actually I fixed that bug twice already. O_O