Hey all, I am trying to decide on the look of the battle system for my project and I have narrowed it down to two possibilities now and I need a idea as to what the players(you) would rather like to see for the battles.
Here is what the 2 variations look like (these were taken for test purposes)
(http://i.imgur.com/Jlg2OzC.png)
Left: It resembles the old Final Fantasy like battle systems, where when a character attacks or use a skill they take a step forward the after the action step back into position.It is a simple sideview that is easy to work with(for me anyway), It uses no battler graphic for the player party members, but it has a faceset beside the members respective status.
Right: the battlers are as you see like normal battler graphics, the facesets are set off to the right side of the party member's name as so it won't get in the way of the battler graphic.Also in the version I was planning on making animations from the character sets to give a sense of the character actually going up and hitting the enemy with a weapon or skill.
I personally like the left option a little better - I think it feels a little more immersive. Of course, I might just be partial to old Final Fantasy games, haha. :P
Agreed. Left looks better with the windows/HUD of your battle system. Plus, I find side-views more engaging anyways.
I want to use a battle system that the player's prefer and thus far you all want the side-view, which will be in the project.