Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Terv on July 20, 2013, 03:20:57 am

Title: [RMXP] In-game notifications/pop-ups á la Skyrim, for $35
Post by: Terv on July 20, 2013, 03:20:57 am

Greetings stranger!

A picture paints a thousand words:


click me hard: ShowHide
(http://ubuntuone.com/0ccyJwYu7TrKopUCSjGX6A)
Kraut gibberish translated: "Discovered location: Waldrast", "Alice left your party" and "Item received: 5 Potions"


Here's the demo to illustrate my idea, implemented via an abomination of an event code: Notifications-Demo.zip (http://ubuntuone.com/014tzws0HPysn7aaoWUQM3)




While filling my maps with loot and expanding sidequests and the day'n'night system I came to the conclusion that message boxes interrupting the game's flow aren't always the best way to deliver information to the player, especially if it's the type of information that is not of supreme importance. Possible examples not just from my project are:



Of course none of these notifications would be actually triggered by the script I'm imagining; it's more a kind of extended framework for drawing text with hardly any other functionality on board. These are just occasions where you could use these notifications in script calls or from other scripts.

Anyway! So I go to Google and search for popup and notification scripts and the only one that comes close to this idea is Yanfly's Event Window (http://yanflychannel.wordpress.com/rmvxa/field-scripts/event-window/) for VX Ace. However it's lacking a vital feature, namely eye candy. And, well, it's still written for Ace, which I recall to have a window setup quite different from XP. So screw that, for now.




Alright, so how could such a script look like (besides the example I've given above)? Here's what I have come up with:

Script Calls / methods:


Configuration:





Here are some scripts than can be used as reference or provide functionality:







I do hope I inspired and convinced someone out there that coincidentally knows a tad more about scripting than I do :D I for one am sure that such a tiny feature as described here can help steady the game's pace and also lend a certain richness and style to every project implementing it.

Cheers!
Title: Re: [RMXP] In-game notifications/pop-ups á la Skyrim
Post by: Blizzard on July 20, 2013, 04:53:32 am
Lol, an early version of Blizz-ABS actually had that. xD
Title: Re: [RMXP] In-game notifications/pop-ups á la Skyrim, for $35
Post by: Terv on January 02, 2014, 09:20:57 pm
Bump!! Offering a tip of $35 for this one now :up:

Just drop me a PM when you're gonna take up the job or if you have any more questions :)

Edit: Already found someone
Title: Re: [RMXP] In-game notifications/pop-ups á la Skyrim, for $35
Post by: DarkCrow on June 21, 2014, 05:43:29 pm
I'm also looking for something similar but i dont found anything, you already have de script?? can you share it with me pls  :naughty:
Title: Re: [RMXP] In-game notifications/pop-ups á la Skyrim, for $35
Post by: Sylphe on June 22, 2014, 04:30:28 pm
@Blizzard : "the player's stamina is low and he wonders why he can't dash anymore," this feature is not in BlizzABS
Title: Re: [RMXP] In-game notifications/pop-ups á la Skyrim, for $35
Post by: WhiteRose on June 22, 2014, 04:32:13 pm
Quote from: Sylphe on June 22, 2014, 04:30:28 pm
@Blizzard : "the player's stamina is low and he wonders why he can't dash anymore," this feature is not in BlizzABS


It could be added without too much difficulty through eventing or a simple script, though, at which point a notification would be useful. :)