Chaos Project

RPG Maker => General Discussion => Troubleshooting / Help => Topic started by: firevenge007 on October 04, 2013, 12:07:53 am

Title: Multiple timers?
Post by: firevenge007 on October 04, 2013, 12:07:53 am
So I have a farming skill in my game, and whenever you plant a seed, you must wait a certain amount of time before you can harvest it.

Due to the limited resources I am given in Rpgmaker XP (1 timer) I can only let players plant 1 type of crop at a time.

Is there any possible way of having additional timers that count alongside the 1st timer as a separate timer and display the time next to the 1st one?

Thank you.
Title: Re: Multiple timers?
Post by: KK20 on October 04, 2013, 12:17:45 am
I could have sworn I seen a script for this somewhere. Anyone care to refresh my memory?
Or perhaps it was an event system using a script? I just know I've seen farming done before.
Title: Re: Multiple timers?
Post by: ForeverZer0 on October 04, 2013, 09:21:49 am
Dynamic Gardening (http://forum.chaos-project.com/index.php/topic,6123.0.html)
Title: Re: Multiple timers?
Post by: firevenge007 on October 04, 2013, 03:43:42 pm
This script seems a little odd due to the fact that it requires the use of two seeds for one plot, whereas in my game there is only the need for one type of seed for one type of plot.

Also, is there a possible way of adding XP to a designated character whenever one harvests?
Title: Re: Multiple timers?
Post by: KK20 on October 04, 2013, 04:45:45 pm
Literally right below the script
Quote from: ForeverZer0 on April 14, 2010, 05:44:04 pm
Twb6543 (http://forum.chaos-project.com/index.php?action=profile;u=1577) has provided an edited version that allows the system to work in a "single seed" format.  All credit for the edits go solely to Twb6543, and if this variant of the script is used in your game, he must be credited as well.


And yes, adding a feature to increase a player's farming EXP is entirely possible. The script just needs to be modified a bit.
Title: Re: Multiple timers?
Post by: Heretic86 on October 05, 2013, 04:24:12 am
Probably a better solution than using a Parallel Event with a Wait Timer to control a Self Switch.  Thought of that just looking at the title.