Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: MetalZelda on October 25, 2013, 04:56:41 pm

Title: [XP REQUEST] XAS Sword Attack Mechanism
Post by: MetalZelda on October 25, 2013, 04:56:41 pm
Hello everybody,
Maybe my subject isn't clear enough, but I attempted to make this as an event but I didn't succeed ...
The XAS behaviour of the mechanism is already made, all I remain is the mechanism itself ...

Description :
When the player press a letter (Letter I want is listed bellow), 2 pictures hanfling cutscene bars would appear and the hero would be forced to be in Fix Direction with another sprite and another speed. If he isn't moving, nothing would happen, but, if he press the direction  he's facing before Fix Direction and the C input on the keyboard, he'll do a Jump Slash attack (XAS comes with a action caller, and the jump slash behaviour is already made)
BUT if he press another direction, he would jump 2 tiles away, with sprite change ...

Actual ressources I have made for this :
- Jump slash (XAS script and config)
- Cutscene pictures
- Sprites

And would it be possible for this script to be a standalone script instead of  a script that's incorpored within XAS

Please understand that it's not the Zelda Z-target system, I know it's impossible to recreate, but I want the jump attack system thing as I described above, if you don't understand well, just check in Zelda Ocarina of Time, Press Z and do a sword slashing with A ... I want someone to create it (Drago is the most XAS friendly xD, or maybe someone else)

Picture to explain clearly
(http://img36.imageshack.us/img36/9245/pobe.png) (http://imageshack.us/photo/my-images/36/pobe.png/)

Thanks in advance :)
Your lovely and crazy MetalZelda xD
Title: Re: [XP REQUEST] XAS Sword Attack Mechanism
Post by: LiTTleDRAgo on November 03, 2013, 03:32:03 am
_http://littledrago.blogspot.com/2013/11/rgss-xas-jump-attack.html

it's not same with the feature you requested because I'm still not in the mood on scripting
you can edit based on that script (adding a picture and changing sprite isn't that hard)