Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: hirasu on November 03, 2013, 02:05:28 am

Title: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: hirasu on November 03, 2013, 02:05:28 am
Hey,
i need this script with Blizz-ABS Compatibility.

http://littledrago.blogspot.de/2013/08/rgss-drago-multi-layer.html

Needs Edited King's Tilemap to work (for RMXP)

Edited King's Tilemap Give me an Error:

wrong number of arguments(1 for 0)  <----- At line 307


Hope someone can help me   :negative:
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: LiTTleDRAgo on November 03, 2013, 03:42:07 am
try this method :

Spoiler: ShowHide
open your script editor, go to edited tilemap, press CTRL + H and replace

Quotepriority_data(


with

Quotetilemap_priority_data(


by the way I noticed you use F0's custom resolution script in this thread : http://forum.chaos-project.com/index.php/topic,13593.0.html
king's tilemap is not compatible with that script, instead asking for compatibility with king's tilemap, shouldn't you asked for multi layer to work with custom resolution script?
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: hirasu on November 03, 2013, 08:05:00 am
Thanks :)
Yes i use F0's custom resolution script  with your method i dont get an error but now i have graphic bugs , it is possible to make an F0's custom resolution Compatibility ?

(http://1.1.1.4/bmi/www.workupload.com/image/Q2xDyBVB)
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: LiTTleDRAgo on November 03, 2013, 09:29:44 am
to be honest, I'm still not understand well how the tilemap in F0's custom resolution works.
it's probably faster to ask KK20 or post in that thread : http://forum.chaos-project.com/index.php/topic,7814.0.html
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: KK20 on November 03, 2013, 05:51:06 pm
I could have sworn I described it. It creates Bitmap objects as large as the map (map_width * 32, map_height * 32) for each priority level. Autotiles are drawn on these same Bitmaps and, if the autotile needs to animate, its coordinates are stored in an array/hash (forgot which). It uses blt to draw the map and updates the autotiles with blt's. This is the case for v0.93.

I can take a look at it and see if I can incorporate this in the latest version.
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: LiTTleDRAgo on November 03, 2013, 11:22:21 pm
I understand the concept, but when I tried to implement something, it goes awry
probably because my skills wasn't enough

it would be nice if you could implement map zoom feature while you're at it
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: KK20 on November 04, 2013, 04:31:56 pm
What was it that you were trying to add?
Don't be silly--your skills are more than enough.

I'll add that to the checklist. Going to need to play with the zoom script to understand it better.
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: LiTTleDRAgo on November 04, 2013, 11:07:41 pm
I tried to edit 0.96

- add Graphics.snap_to_bitmap method to remove screenshot.dll
the transition didn't work as I expected, the screen just freeze and changed without transition
(now that I think about it, I forgot to add Graphics.update method, what a silly mistake)

- multi layer
the first layer of child map didn't show, passability is messed up

- map flip, map zoom
not sure where to put up the algorithm, all map piece coordination didn't go to desired coordinate

- bitmap effect (hue change, invert, grayscale, frost, pixelate, .....)
half succeed, but the autotile must be changed every time the autotile is updated, lag issue

in the end, all failed and I scrapped the script
Title: Re: [XP]Drago - Multi Layer + Edited King's Tilemap + Blizz-ABS Compatibility
Post by: KK20 on November 04, 2013, 11:45:18 pm
Quote from: LiTTleDRAgo on November 04, 2013, 11:07:41 pm
0.96

That's your problem right there :P
0.96 was meant for people to just play around and use it to kinda get the idea of what I'm going for. It is nowhere near where I want it to be nor should anyone be attempting to create add-ons to it.

So many things I have to consider when I get to it. I really should put that on my high priority list of things to do.