With the caterpillar mode turned on, how would I go about referencing my party members x,y coordinates as they move about the map? I tried searching for an answer online and tried to figure it out myself, but I'm stuck. :???:
Not sure if there's an easier call
$BlizzABS.actors[PARTY_POSITION].x
$BlizzABS.actors[PARTY_POSITION].y
where a value of 0 indicates the first member in the party (the player).
It worked perfectly.
Thanks again, KK20 (LevelUp). :)
Just keep in mind that this takes pixel movement values into account.