Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Cid on July 25, 2008, 12:21:25 pm

Title: Help with Minkoff's Animated Battlers
Post by: Cid on July 25, 2008, 12:21:25 pm
Hello all. I've been messing around with this script for a few weeks now, and while I've got to know the basics, there are a couple of things still bothering me. One of which needs a pretty urgent fix.

Basically, everything's good when I have only one battler in the party. But as soon as I add multiple characters it all goes a bit mental. Their entire spritesheet is shown as their battle sprite, and when I input a command it shows the wrong set of animations (ie: "block" for attacking). I have absolutely no idea what's going on. Anyone know what my problem could be?

Also, I read in the instructions that there are new features added to the original script, such as "dying" and "attack preparation" animations. However, I can't figure out how to get them to work. Am I supposed to increase the number of animations on my spritesheet or something?
Title: Re: Help with Minkoff's Animated Battlers
Post by: Cid on August 08, 2008, 11:16:06 am
Nobody? If I can't get the first problem sorted then I'm in a bit of bother.  :/
Title: Re: Help with Minkoff's Animated Battlers
Post by: Fantasist on August 08, 2008, 12:29:38 pm
Thing is, I have no idea how it works and there are so many versions and edits, I can never be sure what you're using. Try getting the script again and check things out. If the same problem persists, post/PM me the Scripts.rxdata and I'll do what I can.
Title: Re: Help with Minkoff's Animated Battlers
Post by: Cid on August 11, 2008, 05:12:26 am
Well I've isolated the problem and found a way around it, but that's not to say it's fixed. Basically, the error only occurs with the second character in the database, so all I have to do is bypass that slot when creating the characters.

I've also figured out how to use the extra animations, so it's all good.
Title: Re: Help with Minkoff's Animated Battlers
Post by: Blizzard on August 11, 2008, 07:03:30 am
If that is the cause, then your configuration of a script might not be right.
Title: Re: Help with Minkoff's Animated Battlers
Post by: Satoh on October 21, 2008, 06:36:23 pm
I believe I am using that script... or a modified version... either way if you have a line like this

DEFAULT_ACTOR_ID = [2]


change it to this

DEFAULT_ACTOR_ID = []

(Remove the number from the brackets)

Post the results please.
Title: Re: Help with Minkoff's Animated Battlers
Post by: Calintz on January 25, 2009, 08:05:30 pm
I have been experiencing the exact same problem for decades now!!
I believe I found the solution and it appears to be quite simple...

"I" removed EVERY hash and EVERY flat value from the extra added features except the ones I actually use. You just leaves the brackets from the hash values empty and set the flat values to nil...

Now I will re-enter hashes and flat values as I see fit to match my model...
Title: Re: Help with Minkoff's Animated Battlers
Post by: Daxisheart on February 01, 2009, 10:04:11 pm
Do you know what's strange about this one request here? When I have only 1 character, the movement is a bit off, you can clearly see how the animations are made, you see 1-2-3-4 frames.(bad) However, when I have 2+ characters in a fight, the frames are so much smoother and more realistic and just plain better... Strange, huh?

Title: Re: Help with Minkoff's Animated Battlers
Post by: Calintz on February 01, 2009, 10:16:09 pm
I don't know, Lol...That is odd...
So what battlers is everyone using for this??
Title: Re: Help with Minkoff's Animated Battlers
Post by: Daxisheart on February 02, 2009, 05:00:20 pm
dollmage. I'm pretty sure he quit everything though. I could be wrong, I haven't check the stencyl aurora dreams page in a while.
Title: Re: Help with Minkoff's Animated Battlers
Post by: Calintz on February 02, 2009, 05:19:30 pm
IDK...
This is the only real forum that I check anymore...

But that's cool.