im looking for a script to literally zoom in to make everything seem bigger and be closer in, is this possible? if so can any 1 help?
ok so i found this which works perfect for sprites! i just wondering if it can be edited so the tileset moves aswell??
class Sprite_Character #von Neo-Bahamut >:3
# Alle Charaktere (true) oder nur der Spieler (false) ?
Zoom_AllChars = true
# Zoom-Stufe am oberen Bildschirmrand (in Prozent)
Zoom_Top = 200
# Zoom-Stufe am unteren Bildschirmrand
Zoom_Down = 200
# -------------------------
alias_method :nb_aliasmethod_smallzoomaddon_spritecharacter_update, :update
def update
nb_aliasmethod_smallzoomaddon_spritecharacter_update
update_nb_zoom
end
def update_nb_zoom
return if !(Zoom_AllChars or self.character.is_a?(Game_Player))
y = self.y
dif = Zoom_Down - Zoom_Top
per = y / 480.0
zoom = (Zoom_Top + (dif*per)) / 100.0
self.zoom_x = self.zoom_y = zoom
end
end
BUMP
Hmmmm, have you tried with King's reworked Tilemap ? Drago modified one to be non-SDK, but I don't know what engine you're using, so try this one ^^ :
Thanks to LittleDrago for this work
King's Tilemap (edited) : _http://pastebin.com/raw.php?i=183DGStA
Trebor777's Map Zoom (edited) : _http://pastebin.com/raw.php?i=cgQFzCf3
I don't know if it's possible to achieve what you want by doing this, but could you simply resize the tileset graphics to be larger?
^ as well as charsets.
I thought this would cause a bunch of problems with passability, but to my surprise, it was almost better than the small sprites.