Been so long since I touched rmxp and I'm visiting one of my old unfinished projects (Somnium).
Anyway I'm fooling around the animations and noticed that the casting animation shows over the character which in a side view battle system looks kinda odd. Now I don't want every skill to show under the player but I want those specific casting animations to show under the user/enemy instead of over them.
Is it a hard thing to do? I can't for the life of me find how to do it.
(Apparently the battle system code is too long for a single post if need it I'll split it in two)
If you go into the help file and search for RPG::Sprite, you will see in the animation method description, animations are played at a z-level of 2000. The code is also provided for you below it.
Here's something pretty simple:
# Animation IDs that play at a lower z-level
LOW_Z_ANIMATIONS = [1, 2, 3]
module RPG
class Sprite < ::Sprite
alias get_animation_z_level_value animation
def animation(animation, hit)
@anim_z_level = (LOW_Z_ANIMATIONS.include?(animation.id) ? -100 : 2000) #<===== Change -100 to your liking.
get_animation_z_level_value(animation, hit)
end
alias change_z_level_animations animation_set_sprites
def animation_set_sprites(sprites, cell_data, position)
change_z_level_animations(sprites, cell_data, position)
sprites.each{|s| s.z = @anim_z_level }
end
end
end
That does the trick.
Thanks :)