Hey.
All right, first off, the $data_actors[1].name thing. I'm using RPG Maker XP and my main goal is to display the player's name on the load file screen. But the best I can do is just show the initial name of the hero, rather than the name the player has inputted via Name Input Processing. Is there any possible way to display the name the player has chosen rather than the default name of the hero?
And secondly, I was attempting to display the map as a background for the menu screen (as well as for shops, too, I guess). But the best I can do is dispose of the spriteset when the menu is closed (which flashes a black screen when you close the menu). But if I don't dispose it, the menu closes fine until the player teleports (or when the spriteset is redrawn) then the test play window stops responding and it has to close itself. (I'm using Vista, by the way.)
You can temporarily load the save file's contents.
file = File.open('SAVE_FILENAME_HERE', 'r')
characters = Marshal.load(file)
Marshal.load(file)
system = Marshal.load(file)
switches = Marshal.load(file)
variables = Marshal.load(file)
self_switches = Marshal.load(file)
screen = Marshal.load(file)
actors = Marshal.load(file)
party = Marshal.load(file)
troop = Marshal.load(file)
map = Marshal.load(file)
player = Marshal.load(file)
file.close
Just use "party.actors[0].name" to get the name of the party leader.
Oooooooooooooooh... Thank you. Really.
And sorry about making you move this post. I wasn't really sure where to post it...
No problem. Just edit your first post and add [RESOLVED] to the topic title. ^_^