Chaos Project

RPG Maker => General Discussion => Topic started by: Spaceman McConaughey on July 03, 2014, 05:09:06 am

Title: [XP] Can DLC easily be made?
Post by: Spaceman McConaughey on July 03, 2014, 05:09:06 am
Like, would overwriting data files add the new content into the game without any consequences?
And if it does, would it be possible to inject the files into an encrypted project? Like, with an installer of some sort?

Basically, when I have the completed version of ESTA out one day, I plan to keep it alive with DLC (for free).
Title: Re: [XP] Can DLC easily be made?
Post by: Blizzard on July 03, 2014, 05:22:15 am
If you just want an updater, that can be done. If you want commercial DLC, that's harder to pull off.
Title: Re: [XP] Can DLC easily be made?
Post by: Spaceman McConaughey on July 03, 2014, 07:03:35 am
I suppose an updater is more what I was thinking of, yeah.
Not sure why I said DLC specifically. Thanks for the answer 4 reel.
Title: Re: [XP] Can DLC easily be made?
Post by: PhoenixFire on July 03, 2014, 07:08:07 am
Quote from: Blizzard on July 03, 2014, 05:22:15 am
If you just want an updater, that can be done. If you want commercial DLC, that's harder to pull off.


I'm going to agree with Blizz here, mostly. However, you might want to look into how you might be able to use this: http://www.advancedinstaller.com/


If you can somehow manage to figure out which data files are affected with certain update, etc., you could simply overwrite just those files with the new ones. You could also control it a little bit by forcing it to check for a version number, and to only install the latest version/patch if it has the the most recent prior patch installed, ensuring that it won't break the game. As to adding things like weapons, potions, other items, etc., I'm sure there's a way to simply 'append' to the .rxdata files. If I remember correctly, the encoding for them was cracked some time ago, was it not? If that's the case, I assume (could be totally wrong), that you could use a form of text editing commands to simply open the file, append the file, and save it; you would just need to make sure you appended the data needed on EVERY file that the addition of the content affects..
Title: Re: [XP] Can DLC easily be made?
Post by: G_G on July 03, 2014, 08:15:44 am
It'd just be easier to have an updater file and keep track of a version number and just download a new encrypted RGSSAD file when it comes to adding new maps, weapons, etc... The only individual files I could see him needing are adding new audio.
Title: Re: [XP] Can DLC easily be made?
Post by: PhoenixFire on July 03, 2014, 08:36:41 am
true, true.. if it's un-encrypted, would it just be a matter of replacing the rxdata files, or am I overthinking this?
Title: Re: [XP] Can DLC easily be made?
Post by: G_G on July 03, 2014, 10:42:33 am
Honestly, just replacing the files would do since they're so small anyways.