Chaos Project

RPG Maker => General Discussion => Topic started by: ThalliumShine on January 08, 2015, 01:10:21 pm

Title: Graphical Performance for my RPG Maker XP
Post by: ThalliumShine on January 08, 2015, 01:10:21 pm
I am quite bothered how my RPG Maker XP works graphically. As we already know, it renders slower unlike VX and VX Ace. I tried testing three scripts of the same function. The RPGXP version of the script is slower in scrolling while the ones in VX is quite faster. I have to queries for the experts:

1. Is there a way to make XP's graphical performance faster via a DLL, script or any existing third party software?

2. How can I make the resolution of RPG Maker XP to a higher value? Not all knows ALT + Enter...also, the fullscreen seems like not a fullscreen at all...
Title: Re: Graphical Performance for my RPG Maker XP
Post by: Soulshaker3 on January 08, 2015, 02:23:43 pm
1. You can try to use XP Ace, it runs XP games with ace engine so it's a lot faster.
2. Any tilemap rewrite will do that, if you upgrade to XP Ace it will need to have one of those to run but without it just a normal Custom Resolution Script will do, but higher resolution means higher lag if your game is lagging it will be even worse with bigger resolutions.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: KK20 on January 08, 2015, 07:04:50 pm
http://forum.chaos-project.com/index.php/topic,12899.0.html
Title: Re: Graphical Performance for my RPG Maker XP
Post by: Heretic86 on January 08, 2015, 09:33:56 pm
Also look for Anti Lag Scripts.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: ThalliumShine on January 09, 2015, 06:42:53 am
I tried the XP Ace but all I see are tons of scripts in a folder, I was hoping there's a demo I can download...I can't seem to find one since the link is dead... I downloaded one before but it says that the RPG Maker it was made was an older version...thus I can't open it.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: Zexion on January 09, 2015, 07:14:40 am
You just need to edit the project file in a txt editor and change the version to  your version.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: PhoenixFire on January 09, 2015, 07:55:02 am
Give it a couple hours and I'll get the dead link back up for you. It was made with the current version of te XP editor (the Steam version), so it should work for you no problem. I may also have the version I made with RMX-OS sideloaded into it as well, you would like.

EDIT: Re-Uploaded the file I have. If it doesn't work for you, let me know, and I can make a new demo for you. This one should work just fine though DOWNLOAD DEMO (http://rmxpace.com/rmxpace/XPAce.zip)
Title: Re: Graphical Performance for my RPG Maker XP
Post by: ForeverZer0 on January 09, 2015, 09:16:49 am
Fixed the link, there were 2 "http" in it, as well as being surrounding by quotes, so the link didn't do anything.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: ThalliumShine on January 09, 2015, 11:59:38 am
Ahhh that saved me, thanks a lot all of you :)

Edit: Somehow I am having a problem with the demo, when I tried to transfer it with Moonpearl's script, it says that the procedure can't be found. Is it because of the RGSS player I just changed from the XP one to Ace? If I don't change the player, its fine, but it goes error when I changed it to Ace player.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: PhoenixFire on January 09, 2015, 03:59:59 pm
Take a look at the post that KK20 linked you to and read through Terv's post for more details and info and good stuff to know; easy answer, you have to edit the .ini file every time you save it, because the XP editor overwrites the .ini files each time, so it's looking for a .dll that can't be used.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: ForeverZer0 on January 10, 2015, 11:36:12 am
I thought I made a launcher for it that would fix this problem?
I could be mistaken. If not, I could easily.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: Heretic86 on January 10, 2015, 07:10:04 pm
You could mark the .ini file as "Read Only", but in XP, you'll have to redo this every time you open your project.  Advantage is you dont have to change it every time you run your game from the currently opened project.
Title: Re: Graphical Performance for my RPG Maker XP
Post by: Zexion on January 10, 2015, 09:45:13 pm
I think it overwrites the .ini reguardless when using the steam version.
@F0 you did write a launcher, but it didn't work right after a while. Not sure if maybe the same happened to everyone else. It worked the first time I launched but after a while it just stopped doing anything o.o