Chaos Project

RPG Maker => General Discussion => Topic started by: despair72 on January 18, 2015, 08:03:49 am

Title: What i Want from a Game
Post by: despair72 on January 18, 2015, 08:03:49 am
Hi I want to know what a RmXP or any RM gamer/creator
wants to play not the specific name but a specific genre , Battle System
do they want story more than action
would you play a RM game with graphics like 90's or by 8-BIT
or a more Graphically focus game  :???:
and more


Ex,
User1- Hi, I prefer playing games with Zombies with short stories more on action

User2-I prefer to play Games that is quite propular nowadays

(They did not mention the game name)
Title: Re: What i Want from a Game
Post by: Blizzard on January 18, 2015, 08:28:51 am
Since most RM games use more or less similar scripts and have a similar feel, I think that graphics are probably the thing that distinguishes them the most from each other. So you should think about focusing more on graphics.
Also, I personally prefer 90's graphics since I grew up with them.
Title: Re: What i Want from a Game
Post by: PhoenixFire on January 18, 2015, 10:17:54 am
I like zombie games with 2k's graphics (so good but not necessarily the best in the world) that focus alot on storyline (not necessary that the story be long, just want it to have some substance and depth to it) and I prefer being able to customize my character in-game (even of this is something accomplished outside the game, by a separate app/program that modifies the save file.)
Title: Re: What i Want from a Game
Post by: Zexion on January 18, 2015, 12:57:23 pm
I am a graphics person, but I also prefer a unique script or attention to detail. Things like footprints perfectly synced with the animation, lighting that isn't overdone, and dynamic sound effects that make me feel immersed. Dialogue is also important though. If a game says 'fuck' or 'shit' within the first few minutes, I'll automatically assume it's a horrible game.
Title: Re: What i Want from a Game
Post by: KK20 on January 18, 2015, 08:21:26 pm
RPG Maker isn't exactly a stellar system to create games off of. The fact that it's easy to use, highly accessible, and pretty cheap makes it still one of the most eye-catching engines for new users. Granted, new users start swimming into the communities and finding all these free and awesome resources that their games suddenly become Frankenstein monsters, lacking any form of synergy at all. They also start designing very generic stories, stone-slate (uninspired) characters, and repetitive gameplay that has been done countless times and beaten to death. Yes, we were all noobs at one point and learned from our mistakes--but if this is really your first game EVER and your first time EVER working with a game engine, you shouldn't be glomping over forums asking for intricate and specialized systems for a game that will not be good (nor finished for that matter), especially for free.

With that said, the good RPG Maker games are those that deviate from this prototypical norm. A fresh battle system that hasn't been seen before; characters that are unique and meaningful; gameplay that isn't cut-and-paste from another game; going BEYOND the engine's intentional uses. I like to see games that either make me go "That's made with RPG Maker?" or "Now this guy/team KNOWS how to fully use a limited engine."

As for personal taste, I prefer SNES/GBA graphics. Pixel art is always relevant and cool to look at, especially if done well. Good use of graphics is better than throwing nice graphics together with no sense or rhyme. ABS's don't work well with RPG Maker's tile-based environment (they are fun to mess around with though); I'm totally fine with turn-based battles but only if there's some depth of strategy involved.
Title: Re: What i Want from a Game
Post by: despair72 on January 19, 2015, 05:37:33 am
Quote from: Zexion on January 18, 2015, 12:57:23 pm
If a game says 'fuck' or 'shit' within the first few minutes, I'll automatically assume it's a horrible game.



Lol :D i FEEL YOU XD   :clap:
Title: Re: What i Want from a Game
Post by: Heretic86 on January 24, 2015, 04:30:05 am
I want Boobs.
Title: Re: What i Want from a Game
Post by: Ranquil on January 24, 2015, 09:36:06 am
Quote from: Heretic86 on January 24, 2015, 04:30:05 am
I want Boobs.

i wnat pinis in a pssy ;ooo


What I personally want to see in RPG Maker is using the engine to make something that wasn't thought to be possible. Custom systems or games other than RPG's are good examples.
As they say, a good chef can make gourmet food even from an old boot.
Title: Re: What i Want from a Game
Post by: ForeverZer0 on January 24, 2015, 01:53:11 pm
Quote from: Ranquil on January 24, 2015, 09:36:06 am
As they say, a good chef can make gourmet food even from an old boot.


Who says this?
Title: Re: What i Want from a Game
Post by: Heretic86 on January 24, 2015, 07:30:57 pm
I still want Boobs.  Mostly so I can have fun watching them bounce when the girly characters move around.  Moar Dead or Alive Extreme Beach Volleyball ftw.

What I really want in a game is to just have fun playing it, regardless of the content, genre, cliches, style, graphics, mechanics, inteface, or anything else that makes a game what it is.
Title: Re: What i Want from a Game
Post by: Xim on January 27, 2015, 05:24:48 pm
Yeah pretty much just make it fun. I don't need it to be over-the-top advanced or fancy. But I find I have more fun if a game has a good story line. I want to feel attached to what's going on, not just aimlessly wandering around shooting at zombies just because. If you're going to have an "excuse plot" it better be because your game-play simply doesn't need a big storyline (ie: Doom), give it some good aesthetics and not overly simple or complex game-play.

Title: Re: What i Want from a Game
Post by: ForeverZer0 on January 27, 2015, 11:28:48 pm
Now that I think about it, I would say the greatest thing that is most commonly missing from homemade games would be good storyline and dialog. While most people are capable of piecing together graphics, audio, and scripts to make a game at least the gameplay standout, storyline and dialog are not something that can be used from something preexisting (ie. script, tileset, etc.). The story needs to be original, which is honestly what turns me off to most RM games.