Is there a possible way to override the Scene_Load to Scene_Title? By overriding, I meant, instead of showing Scene_Load in its own scene, I want to show it on Scene_Title itself whenever I select Continue option, and when I cancel the Loading screen it shows me back to the title commands.
Please help me out on this, any help is appreciated.
Well that's what it already does, right?
You'll need to explain this a bit more. Scene_Load covers up the background to begin with, so the player wouldn't even know they "changed scenes" (let alone be aware of what a scene is). If you just want to remove the transition (e.g. fade) between scenes, that's easily do-able.
Or do you perhaps mean when continue is selected, an additional little window pops up on the existing title screen displaying save files, instead of going to a complete new screen?
Quote from: ForeverZer0 on February 09, 2015, 06:22:01 pm
Or do you perhaps mean when continue is selected, an additional little window pops up on the existing title screen displaying save files, instead of going to a complete new screen?
Yes, exactly. Like, when I start my game, you have Start, Continue and Shutdown, right? Now, I want to select Continue, and when I do, the Loading Screen is going to show there, while my title screen is active. That is because I have a title screen that scrolls a panorama as its image, so I want it to work while having the loading screen appear on the title screen itself.
Post your custom Scene_Title and Scene_Load/Scene_File scripts. I was able to get something to work with the default scripts.