I'm making a game set in a modern city and i'm not sure how many NPCs to put in. I was thinking 40 per neighbourhood (there's going to be 6 or 7 neighbourhoods) but 40 would be too much because I'd need to make schedules and graphics for like 280 NPCs and the schedules are different depending on what day it is and what chapter you're on. at the same time something like 10 would be too few and the neighbourhoods would look too empty. What's a good number to put?
Depends on how important this feature is to the game and how big your maps are. If this is like Harvest Moon where NPCs are essential to the game, you should go all out and not complain about hard work (that's what makes good games after all, especially for RPG Maker games where standing out of the norm is essential for success). If it's like any traditional RPG where the NPCs just spout nonsense or tips, then you don't really need a whole lot.
You should follow a logarithmic curve where the x-axis is your map size and the y-axis is the number of NPCs you should have.
Quote from: KK20 on February 22, 2015, 03:58:32 pm
Depends on how important this feature is to the game and how big your maps are. If this is like Harvest Moon where NPCs are essential to the game, you should go all out and not complain about hard work (that's what makes good games after all, especially for RPG Maker games where standing out of the norm is essential for success). If it's like any traditional RPG where the NPCs just spout nonsense or tips, then you don't really need a whole lot.
You should follow a logarithmic curve where the x-axis is your map size and the y-axis is the number of NPCs you should have.
Most of the NPCs will be important because everything in the game will have a purpose but i'm not sure how i'll manage to make a lot because i don't have a team and i'm having to make a lot of custom resources plus i was thinking of possibly having voice actors and i'd need to find alot of voice actors for that many NPCs
Then I'd say you're biting off way more than you can chew. If you have been harboring doubt of your ability to do such a thing, why even do it? Scale back, go to the drawing boards, and rethink what you are capable of doing.
Quote from: KK20 on February 22, 2015, 04:57:27 pm
Then I'd say you're biting off way more than you can chew. If you have been harboring doubt of your ability to do such a thing, why even do it? Scale back, go to the drawing boards, and rethink what you are capable of doing.
I can probably do it if i cut out the voice acting but i reckon its gonna take maybe 2 and abit years minimum to finish
If it must take that long to make a game that's actually worth playing, then do it. I've been working on my project for a good 3+ years now and I'm still not done with the engine yet.
I've spent 4 years on CP. But then again, I'm persistent. Most people get bored after a few months and give up.