Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: Heretic86 on March 25, 2015, 03:26:01 am

Title: Releasing Scripts with LOTS of Bugs and Known Issues?
Post by: Heretic86 on March 25, 2015, 03:26:01 am
What are your guys' thoughts on releasing a pack of scripts that have many known bugs and issues?

Redacted: Collection is released and as bug free as I can make it.
Title: Re: Releasing Scripts with LOTS of Bugs and Known Issues? (XP Vehicles and way more)
Post by: ForeverZer0 on March 25, 2015, 07:00:46 am
Why not just remove the looping maps that is causing the problem and release it?
As far as being "SDK-ish", it is already likely to be doomed to never be used, therefore it would probably be a wiser idea to simply break them up and just release the scripts individually instead of as a collection. It is also more likely that most people who do use any of them will not be using every script in the "collection", and the unused ones will simply be extra clutter, so my opinion would be individual would be the way to go.

If they all share some portions of code, simply post up the shared parts of code as a separate script, and let others know that if they are to use any of these scripts, they also need to have use the "base" code.
Title: Re: Releasing Scripts with LOTS of Bugs and Known Issues? (XP Vehicles and way more)
Post by: Heretic86 on March 25, 2015, 07:29:07 am
That is basically what I did.

You are right, base code likely wont be used by anyone unless required by another script, which is broken up into quite a few different scripts.  There are quite a few of them already, and they all have a crapton of features.

- Diagonal Stairs
- Dowhill Ice
- NPCs on Event Tiles
- Restrict Tile Passages (needed for Vehicles)
- Restrict Bush Passages (sounds useless but has more features than just Deny By Bush)
- Vehicles
- Hotfoot Tiles
- Loop Maps (only graphical glitches)
- Pendulums
- Compass
- Circular Sprite Movement

The biggest issue I currently have is performance.  I was really hoping that someone with extreme optimization skills could help me out, but I dont think that is going to happen.
Title: Re: Releasing Scripts with LOTS of Bugs and Known Issues? (XP Vehicles and way more)
Post by: KK20 on March 26, 2015, 07:13:59 pm
I could probably take a look at some of the scripts and see how your general performances are.
Title: Re: Releasing Scripts with LOTS of Bugs and Known Issues? (XP Vehicles and way more)
Post by: LiTTleDRAgo on March 26, 2015, 07:15:31 pm
can I take a peek for your looping maps?
Title: Re: Releasing Scripts with LOTS of Bugs and Known Issues? (XP Vehicles and way more)
Post by: Heretic86 on March 27, 2015, 09:06:59 am
Sure, and thanks!  PM'd, so dont forget to check your inboxes...