Greetings:
I would like to be able to set events to activate / trigger when the player clicks on them.
Is this possible via plugin or other scripting methods?
Thanks all!
MeVII
Yeah, there are a couple of mouse scripts that make that possible. Just look through the database: http://database.chaos-project.com
Not for MV currently though.
A simple google search though led me to here: http://forums.rpgmakerweb.com/index.php?/topic/46511-mouse-system-ex/&page=1
Oh, I didn't see the MV. ._.;
Hey @Blizzard! Glad to see your still around!
Also thanks @KK20 for finding that for me.
I'm familiar and loyal to the Chaos-Project community,
so, I almost never bother looking for things off site.
I know that will seem counter intuitive in today's cyber-society,
but Id rather stick with relationships over convenience.
Just know that my impulse not to look elsewhere was not borne on laziness, but loyalty,
and, that I respect you takeing the time to look for and find something for me when I did not.
MeVII
P.S. - Since CP does not have one yet, I would still encourage someone from Chaos-Project to make a similar plug-in for MV.
Preferably one that is superior to Galenmereth / Degica.
I am also competitive. ;)
There aren't any loyal MV scripters here. And those that are posting their MV scripts here are just advertising their stuff across various RM boards :P
If you want actual MV support, you'll have to ask in the official RM forums. We're still primarily XP users so your mileage here will be almost non-existent.
But what do you mean by activating events via mouse click? Doesn't MV have something like that already? Because it is intended to work in mobile, where all you have is touch-screen, and touch inputs most of the time are treated as clicks.
Do you mean click but without moving the character?
Just asking...
@KK20 - Ah. I see. Very well then, and, thanks again for the look up!
@orochii - While clicking can be used to move characters, and select menu options, "click on" is not an option to activate events.
So, at best, clicking on an event would cause the character to move to the event, and then unless the event was set to activate on "player touch", nothing would happen.
So the plug-in that KK20 found for me, allows both the click to activate, and, if clicking to activate an event, the character does not move.
MeVII
Oh, ok. I remember the Simple Mouse System from Ace had that functionality and more done. Maybe someone will make those things for MV too (it included the cursor changing depending on the kind of event and other stuff).
But anyway, KK20's link proved to help you with your problem so yay! :^D.
@orochii
If you are interested, the plugin that KK20 found for me does alot of mouse / click controls...hover, change, activate on leave etc etc...