Hi, Is it possibly via scripts to turn all self switch A or B etc.. on a certain map off . I am familiar with two self switch scripts such as:
$game_self_switches = Game_SelfSwitches.new which resets all self switches on every map
as well as
$game_self_switches[[ map id, event id, 'self switch']] = 'true/false' which will work for what I want to do, it just will take a long time because I will have to input over 60 event id's for each of the five maps I want to use this script on.
I could even make due with a script that for example turns self switch B off on every map. Is there such a script?
#===============================================================================
# Set Self-Switches to All Events on Map Author: KK20
#------------------------------------------------------------------------------
# Purpose:
# Sets all events' self-switch(es) on a specific map to either ON or OFF.
#
# How to Use:
# Script can be placed anywhere above Main.
# In an event, use a 'Script' event command, and type in
#
# set_self_switches(MAP_ID, SWITCH, VALUE)
#
# Parameters:
# MAP_ID => An integer; the map ID you wish to reset the self-switches for.
# If the value is nil, assumes the current map the player is on.
# SWITCH => A string or array of strings; the self-switch keys you want to
# change on all events in the map. If nil, will change all of the
# default self-switch values (i.e. letters A through E).
# VALUE => A boolean; choose to set all self-switches to either ON (true) or
# OFF (false). The default value is false.
#
# Examples of uses:
# set_self_switches
# => Turns all the events' self-switches on the current map to OFF
# set_self_switches(nil, ['A', 'B'], true)
# => Turns all the events' self-switches A and B on the current map to ON
# set_self_switches(3, 'A')
# => Turns all the events' self-switches A on map #3 to OFF
# set_self_switches(1)
# => Turns all the events' self-switches on map #1 to OFF
#
#===============================================================================
class Interpreter
def set_self_switches(map_id = nil, switch = nil, value = false)
map_id = $game_map.map_id if map_id.nil?
switch = ['A','B','C','D','E'] if switch.nil?
switch = Array(switch)
map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
map.events.keys.each{|event_id|
switch.each{|switch_type|
key = [map_id, event_id, switch_type]
$game_self_switches[key] = value
}
}
$game_map.need_refresh = ($game_map.map_id == map_id)
end
end
Thanks again KK20, this will help me greatly!! :)