This mini script allows the creation of a weapon/shield/armor/accessory that recovers HP while walking on the map. I'd like a edit that allows the same for SP as well as one that recovers both HP/SP. I tried to make the edit myself but it didn't quite work. :^_^\':
#==============================================================================
# ** [XP] Wecoc's Tips & Tricks Battle Collection
#------------------------------------------------------------------------------
# 78. Healing Mail
#------------------------------------------------------------------------------
# Armadura que por cada paso que haces por el mapa llevándola, cura un poco
# al que la lleva y sube un poco su inteligencia
# Nota: El personaje que la lleva tiene que estar vivo
#==============================================================================
class Game_Party
alias healing_mail_steps increase_steps unless $@
def increase_steps
healing_mail_steps
for actor in @actors
next if actor.dead?
if actor.armor3_id == 17 # ID de la armadura Healing Mail
#-------- Efecto al andar --------------------------------------------
actor.hp += actor.maxhp / 10
if @steps % 10 == 0
actor.int += 1
end
#---------------------------------------------------------------------
end
end
end
end
Thanks in advance.
#-------- Efecto al andar --------------------------------------------
actor.hp += actor.maxhp / 10
if @steps % 10 == 0
actor.int += 1 #<<<<<< Why int?
end
#---------------------------------------------------------------------
If you want to recover sp, shouldn't it be
actor.sp += actor.maxsp / 10 instead of
actor.int +=1 ?
@Drago:
That's how the script actually is. Link: http://www.mundo-maker.com/t13459p25-xp-coleccion-de-tips-tricks-de-wecoc#103669
@Simon:
I've made it so that it checks all the actor's equipped armors. The script only shows using armor3_id, which would be the actor's body armor. I didn't include a check for weapon, though that's easy to do. Also removed the increased INT bit too.
module HealMailConfig
def self.heal_ability(id)
case id
#==============================================================================
# Configure the HP and SP amounts healed with every step.
# Format:
# when ARMOR_ID then [HP_HEAL_AMOUNT, SP_HEAL_AMOUNT]
#==============================================================================
#---------------------------------------------------------------- BEGIN CONFIG
when 1 then [1, 0] # Bronze Shield
when 16 then [10, 5] # Mythril Armor
when 28 then [0, 20] # Ring of Intelligence
#---------------------------------------------------------------- END CONFIG
else
[0, 0]
end
end
end
class Game_Party
alias healing_mail_steps increase_steps unless $@
def increase_steps
healing_mail_steps
for actor in @actors
next if actor.dead?
[actor.armor1_id, actor.armor2_id, actor.armor3_id, actor.armor4_id].each do |armor_id|
next if armor_id.nil? || armor_id == 0
heal = HealMailConfig.heal_ability(armor_id)
actor.hp += heal[0]
actor.sp += heal[1]
end
end
end
end
I tested it and works just perfectly.
Changed the tittle to reflect that.