Actually, this might require a new script to be requested but I'm not so sure as I think this can be done using vanilla assets. Anyway, I was wondering if there is a script call that can be done to change the player, or player's weapon ATK.
"Change the player" as in "I want Basil to be the party leader, not Aluxes"? That can be evented.
Changing the ATK stat is a different beast. Default RMXP just sets this value as to whatever your equipped weapon is plus any states that in/decrease the stat. It's not like STR, DEX, INT, or AGL where it increases with level. Nor does it have a method to modify the value like the aforementioned.
But we can make it function similarly:
class Game_Battler
alias add_attack_stat initialize
def initialize
@atk_plus = 0
add_attack_stat
end
def atk=(a)
@atk_plus = a - self.atk + @atk_plus
@atk_plus = [[@atk_plus, -999].max, 999].min
end
def atk
n = base_atk + @atk_plus
for i in @states
n *= $data_states[i].atk_rate / 100.0
end
return Integer(n)
end
end
So now if you do
it should raise Aluxes' ATK stat by 5 permanently.