Hi there, I'm here with a request! (It's an add-on for the standard XP battle system, by the way).
So, I've been playing some Dragon Quest lately, and there's a recurring item in that series called the "Sands of Time." Using it in battle lets you "turn back time" and fully reset the battle back to the start, the way things were on Turn 1. I'd love to have something like that in my game as well!
I was able to find a simple "Retry Battle" script elsewhere, so it seems to be possible... but that version only triggers when you get a Game Over. I'd like for it to be an ability you can use on command, either via an item or skill, whichever is easier!
Thanks so much to anyone who can help! :^_^':
Paste this script below the defaults, above Main, as typical
class Scene_Battle
alias main_after_cloning_globvars main
def main
@_cloned_global_vars = [
Marshal.dump($game_system),
Marshal.dump($game_switches),
Marshal.dump($game_variables),
Marshal.dump($game_self_switches),
Marshal.dump($game_screen),
Marshal.dump($game_actors),
Marshal.dump($game_party),
Marshal.dump($game_troop),
Marshal.dump($game_map),
Marshal.dump($game_player)]
main_after_cloning_globvars
if @_restart_battle
$game_system = Marshal.load(@_cloned_global_vars.shift)
$game_switches = Marshal.load(@_cloned_global_vars.shift)
$game_variables = Marshal.load(@_cloned_global_vars.shift)
$game_self_switches = Marshal.load(@_cloned_global_vars.shift)
$game_screen = Marshal.load(@_cloned_global_vars.shift)
$game_actors = Marshal.load(@_cloned_global_vars.shift)
$game_party = Marshal.load(@_cloned_global_vars.shift)
$game_troop = Marshal.load(@_cloned_global_vars.shift)
$game_map = Marshal.load(@_cloned_global_vars.shift)
$game_player = Marshal.load(@_cloned_global_vars.shift)
end
end
def restart_battle
@_restart_battle = true
$scene = Scene_Battle.new
end
end
Make a new Common Event, in which you just put a solitary script call:
As for configuring the skill/item, first make a dummy State. I gave it no name and checked "Nonresistance". Go to your skill/item and make it target the user, have 0 power, and apply that dummy state. This will effectively remove the "Miss!" pop-up. And then make it call the Common Event you just created.
As always KK20, you are an absolute legend! It works perfectly, thank you so much! :clap: