Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: Blizzard on January 12, 2008, 09:10:14 pm

Title: Semi-TBS Demo
Post by: Blizzard on January 12, 2008, 09:10:14 pm
This is an unfinished CBS I worked on around winter 2006-2007.

Semi-TBS Demo (http://downloads.chaos-project.com/scripts/other/Semi-TBS.zip)

Overdrive doesn't work yet, some skills might not work, the game might freeze up. And it CAN happen that the status display goes crazy, but that's very unlikely, since I think I fixed all issues. You'll see what I mean with that. ;)

Anyway... Viviatus has nothing against that I give out the code of this system and I will do so. It uses RTAB 1.16 by Minkoff as backbone and has several custom scripts by me in there. If you decide to take this code and continue developing, you HAVE TO give credit to Viviatus for the system development and me (Blizzard) for the coding.
Title: Re: Semi-TBS Demo
Post by: Fantasist on January 13, 2008, 05:11:59 am
Reminds me of Chronos Trigger battle system, kind of. And it looks uber professional.
Title: Re: Semi-TBS Demo
Post by: Blizzard on August 24, 2008, 12:17:38 pm
Read the first post. :P
Title: Re: Semi-TBS Demo
Post by: Viviatus on August 24, 2008, 12:23:01 pm
Sweet  :shy:
Title: Re: Semi-TBS Demo
Post by: Blizzard on August 24, 2008, 12:27:56 pm
Let's see if somebody actually finished this and uses it in his game. xD Would be interesting since it is a new type of CBS, unlike the others that are already present.
Title: Re: Semi-TBS Demo
Post by: tSwitch on September 06, 2008, 09:02:01 pm
superbump, I'll give it a shot, lol

edit: ok I played it, it's totally badass.
I haven't had any crashes or anything with it yet, but I'll put it to some use, and see what I can do.
instead of Semi-TBS, maybe 'Dynamic Movement Battle System' or DMBS might be a better name choice :P
Title: Re: Semi-TBS Demo
Post by: Blizzard on October 16, 2008, 07:47:27 am
Feel free to name it however you like. I only named it Semi-TBS because of the half-tactical character of the CBS and because there was supposed to be a "Move" command.
Title: Re: Semi-TBS Demo
Post by: omegapirate2000 on October 16, 2008, 10:02:50 am
Very cool.

I wonder if there's an easy way to implement those animated bars in my system.

I'll post a demo of my game in a bit to show you guys what I mean.
Title: Re: Semi-TBS Demo
Post by: KRoP on October 19, 2008, 05:11:09 pm
I'd check it out, but the link appears to be dead. :O.o:
Title: Re: Semi-TBS Demo
Post by: Blizzard on October 20, 2008, 05:50:43 am
I forgot to update the link for the subdomain. Try now.
Title: Re: Semi-TBS Demo
Post by: omegapirate2000 on October 23, 2008, 09:36:27 am
I'm still wondering if I can use those animated bars for SP in my game.

Can they be set to increase AND decrease smoothly?
Title: Re: Semi-TBS Demo
Post by: Blizzard on October 23, 2008, 10:45:31 am
The bars increase and decrease "smoothly" because their value changes each frame. It has nothing to do with an additional system.
Title: Re: Semi-TBS Demo
Post by: omegapirate2000 on October 23, 2008, 03:37:56 pm
Quote from: Blizzard on October 23, 2008, 10:45:31 am
The bars increase and decrease "smoothly" because their value changes each frame. It has nothing to do with an additional system.

Oh I see.

Anyone know any animated bar scripts I could use for SP?