Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: Memor-X on September 14, 2008, 10:19:25 pm

Title: Party Index Changer
Post by: Memor-X on September 14, 2008, 10:19:25 pm
i recon this wasn't really a request since there must be a peice of code that can do this that i have not found

in all my games, characters leans skills to switch themselves with a summon (Belvidon) so your Belvidon can fight alongside the other part characters, hoever the problem with what i have made is that the character who has just came back (or the Belvidon who has just been summoned) gets shot back to the end of the party, i was wondering if anyone knows thr call scipt command to change a characters Party Index, i know there's such a thing cause it simple logic that RPGs use a party index to manage where the animations are geing places on who and that
Title: Re: Party Index Changer
Post by: GAX on September 14, 2008, 11:15:57 pm
Just use Advanced CRLS, the Chaos Drive system works wonders as a Summon System if needed.  I can even show you how to modify a setup so it says "Summon" if you want it to say it.
Title: Re: Party Index Changer
Post by: Memor-X on September 15, 2008, 07:12:22 pm
i thought of that but with that system, the summon can't be treated as a sperate character (level up, equip stuff to them and all that) and the main thing is that my Core Games, there are 12 Elements and there's an Elemental Summon and 2 Guardian Belvidon summons for each element so that means theres at most 36 summons and you get items in which you equip to learn the skill needed to summon
Title: Re: Party Index Changer
Post by: GAX on September 15, 2008, 10:08:14 pm
To maintain seperate level and EXP, all you have to do is turn off the EXP normalize I think, it was like that back in the old days.  If you wanna change equips, I'm gonna ask for help with that later, the Chaos Drive Manager.

If you can't figure it out in the settings, I'll look through the script and figure it out.
Title: Re: Party Index Changer
Post by: Memor-X on September 23, 2008, 03:08:53 am
i checked that out, it's in the SR, SL and CD combined version as well, however, the player reverst at the end of the battle, retaining the summon after battle is the whole point of being able to equip the summon with stuff and see how much EXP they need before they level up, also, it'll be a pain in the ass to set up a timer of the Chaos Drive since for my summon system, all i have is a switch for the Belvidon, hwne it's summon, the switch is on and every turn 1 is added to a timer varible for that summon, after so many, the summon switches back, this varible does chnage at the end of battle so so you can use half of the time in on one battle and the rest in another, also, the main thing why i Chaos Drive wouldn't be too useful in this is that every singal character as the comman to transform regardless if they have the skill, and in the game i'm making, at one point, you character fight beside 2 other summons so they shouldn't have the transform option at all