Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Ganstaquay5000 on October 05, 2008, 10:12:38 pm

Title: Weapon Evoluton: Request
Post by: Ganstaquay5000 on October 05, 2008, 10:12:38 pm
Hello RPG scripters and all. For a long time I thought I finally found every script that I needed. But just today realized that I was missing one thing, a Weapon Evolution script.

If you ever played Dark Cloud, then you'll know exactly what I mean. I really don't know how to explain it, I just hope that you've played Dark Cloud.

If you find the script or make one thanks. It doesn't have to be 100% perfect, just close enough.

-Thanks enough.
Title: Re: Weapon Evoluton: Request
Post by: Starrodkirby86 on October 05, 2008, 10:18:21 pm
I'm unfortunately one of the people who have never played Dark Cloud. I know a lot of other people have not played this gem.

You could have explained what the system is within Dark Cloud...Since you didn't, I searched around GameFAQs and found an FAQ that explains it for me.

http://www.gamefaqs.com/console/ps2/file/197042/25831 :P

QuoteOk, over the course of helping a lot of people with Dark Cloud I've come
to notice something; some people do not really know how to make build
up their weapons. It's not that they are dumb by any means, it's just for
some reason or another the tutrial's information iluded them. Well, lucky
for all of those people I put a lot of "*" next to this, so hopefully they
won't miss it this time. Shall we begin?

When you go to the weapons section on the menu you can view all the weapons
you have at that time. Once you select one you will notice that there is an
option called Build Up. (Note: This will not appear on base weapons or weapons
that are a final evolution.) Once you select this option you can scroll
through the Basic, Elemental, and Anti stats for that weapons with R1 and L1.
You notice the stat in Red? Those are the stats that must be increased in
order to Build Up that weapon into a more powerful, advanced form.

How to upgrade those stats? That's simple. Once a weapon is at full abs, or
you have a Power Up Powder the option Upgrade will appear on the weapons
screen. That is the key. However, just upgrading your weapon will rarly, if
ever get it to the point where it can be build up. Like I said before you
must increase the stats in Red, all of them including Elements and Antis.

To go about raising stats you need up put on attachments before you select
the option Upgrade. If attachments are present on the weapon when this
option is selected than they are permenently absorbed into that weapon.
Once you absorb enough attachments that increase a certain stat in Red
it's requirement for the next build will be met and it will turn White,
just like all the other stats that you do not need to rise and once all
that stats are White the options Build Up will start to flash and that
means you are ready to go to next weapon form.

-For information on attachments see the: "Attachments: section
-For information on the best way to Build Up your weapons check out
the: "Leveling Up Tips" section along with any other section you
need to utalize in order to create your ultimate weapon.
-For information on Building Up the special swords in the Mardan Eins
line check out the 3rd Note under Toan's weapons in the "Evoltion" section.


That's in the FAQ I found, is that something you're talking about? o_o

EDIT: There's another FAQ that contains information about Weapon Evolution:

http://www.gamefaqs.com/console/ps2/file/197042/12510

QuoteWeapons can be made stronger throught the absorption of synthspheres, gems
and attachments when a weapon is upgraded.  Most weapons can be evolved into
one or two other weapons when the attributes of the weapon they can evolve
into are met.  Following is a list of all the weapons I have seen as well as
what weapon they will evolve into.  The format is:

Name of Weapon   (Max Att/Max Mag) -> evolve choice#1/evolve choice#2

The first choice of the weapon to be evolved into is always the top choice
when you choose to try to build-up the weapon.  If the weapon only has one
choice into what it can evolve, then there will be no second choice listed.

The Max Att is the maximum attack value that the weapon can have, while the
Max Mag is the maximum magic value.  Sometimes I did not reach the maximum
value of the weapon, so I have entered in the maximum value I reached
followed by a "+".  So (30/40+) would mean a maximum attack value of 30 and
a maximum magic value of more than 40.
Title: Re: Weapon Evoluton: Request
Post by: Ganstaquay5000 on October 05, 2008, 10:29:36 pm
That is exactly what I'm looking for... Sorry for making you go through all that trouble...LOL
Title: Re: Weapon Evoluton: Request
Post by: scoace13 on November 12, 2008, 01:56:06 pm
you know you dont really need a script for this...it can be done wit events...um the menu part has to be scripted but upgrade and downgrade can be done eventwise...just thorwin that out there.........heh.....