Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Spoofus on October 11, 2008, 08:28:23 pm

Title: a CBS i thought of at work
Post by: Spoofus on October 11, 2008, 08:28:23 pm
hey yall beeeeeeen along time eh? sorry for not being around i moved twice within the past year and havnt had time for anything with work and all that crap  :haha:

but yeah id figure i post this in the request section..

ok here goes hope i can get this good  :^_^':

ok im sure you all know if the final fantsy 12 cbs on rmxp.org
http://www.rmxp.org/forums/index.php?topic=34885.0 <--- link for the topic

but yeah anyway it is a good system and all but likes to crash alot..but i was playing chrono trigger at work and it got me thinking of Blizz-ABS too

so here is what i was thinking....
im sure yall know how the battles tend to start off in chrono trigger right? well think of a cbs that does something like that
but implements the way final fantasy 12 does things too..where the characters auto attack after you chose a target and what not..but the change i had in mind was that in a limited area of the map(where the fight takes place) once the fight starts a menu comes up letting the player decided if he wants to run or fight and if the player chooses fight the whole party starts to auto attack after the HUD comes up showing the party status and what not...but during the fight you can bring up a menu for the current character you are controlling and you can choose what spells/skills to use or you can pick a new target to attack if like a mage enemy is being annoying you can target him and the current contoled character goes and attcks that one instead..and once it is dead the character will immediately start to attack another enemy automatically....and party memebers that arent contolled while auto cast spells/skills depending on there class....and i was thinking of like if a party member that heals is AI controlled have it set so that once a party member gets below 40% health that healer will go and auto heal that one and so fourth.....but the part that got me thinking of blizz-abs was how the enemies AI makes them move around and try to keep somewhat away and then move in to attack(try blizz-abs and you'll know what i mean  :) ) have them enemies do that but less often so they stay in the fight more and less time keeping away..and the same would go for the player team as well so this way battles wont go on for long periods of time and be slow..but some what fast and more action to them..but at a nice speed to where the player has time to browse through the menu at items and spells/skills or choose who to take control of.

:^_^': i know im bad at explaining things but i tried to sum it up as short as i could..im going to try to put upa cheesy paint pic of what the HUD and menu for it could look like..i just thought this would make a neat CBS for rmxp..cause it would be different

*note*: this would be compatible with most if not all of Blizzards stuff...since i just thought that the overdrive system he made would wrok good with this CBS too
and another quick idea was to have hp bars above or under each enemy too like in blizz abs
and i was thinking of having the battles take place on the map..dunno how that would work out though  :???:

picture of what the HUD could look like:
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/STARNGEYO.jpg)
Title: Re: a CBS i thought of at work
Post by: Aqua on October 11, 2008, 08:47:37 pm
Um... I just kinda skimmed through this, but I think I got the main points...

Blizz-ABS's Ally AI system is gonna be based off of FFXII's Gambit System sooo... there's that...
Title: Re: a CBS i thought of at work
Post by: Spoofus on October 11, 2008, 09:07:03 pm
hmm yeah..it was just out of the blue idea i had :)

but another idea i had was to make it work with blizz's overdrive system too..and i made a crappy pic of what the hud would sorta look like in the battles