Introduction: Anyone here familiar with the CastleVania:Symphony of the night? The main character has a
passive pet with different abilities. Ex, A Fairy can heal,uncurse,revive. A Devil can call fire, ice,
lightning elements to harm enemies. They are called Familiars, Fairy Familiar, Devil Familiar, so on
so forth. Its Passive meaning it doesnt have hp,sp, it will only follow you.
Visualization:(http://i37.tinypic.com/99f294.jpg)
Did it make sense?
Limits, Uses, How to use:
- All Familiars are passives.
- Only 1 Familiar at a time.
- It will only fight if the player is fighting
- It will retreat if the player retreat
- A Special Item is needed to call a certain familiar, ex, Devils Fork > Can call Devil Familiar
- A Fighting Familiar can only inflict 25% damage, damage is the players max damage.
- A Support Familiar can only heal if you have a potion, No Potion, No Heal.
- A Familiar is permanent, same as for the Familiar Item(ex. Devils Fork)
Testing: You can create a test familiar, example a Rat Familiar. It will only Follow you.
But gives you a passive +50hp. In this way, we can improve it bit by bit.
Scripts i am Using:Blizz ABS 1.99 thats all.
If this script is possible please tell me. . . its a kickass script. haha :^_^':
Thx for the one who will fulfill this script request! (i wish)
:shy:
You don't have to worry abou that anymore. Blizz-ABS 2.0 will support Ally AI which automatically means a summon and a pet system as well. You can just use the pet system then. Summons are enemies that so they are static while pets are actors (of course, you don't use them as regular actors) which means they are dynamic, can level up, learn new skills, etc.
Oh i see, does it features all that i mention?
You gotta hurry up the Blizz 2.0! haha, i cant start in my
game! wahaha, :evil:
What your asking for sounds really simple to do with a couple existing scripts, or events done right.
You could just have the familiar be a party member, then use the catipillar script, that way it follows you around, then give it little to no physical attack value/str for in battle, tons of defense (so that it isn't killed,) set it up to where if your character dies, its game over, not whole party. Then give it the desired skills by making it a new class. Dont allow for the wearing of armor and what not. I could be wrong, and maybe this isn't exactly what you are thinking but I was able to do something similar to what i just described (excluding catapillar,) a while ago.
Though if someone creates a script that does all of the features you want.... power to you and them ^_^